Virtual Social Interaction in a Multiplayer-Online Video Game Increases Implicit Learning: An EEG Study.

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL
Elena Del Fante, Francesca Piovesan, Pietro Sarasso, Paolo Barbieri, Maria-Chiara Villa, Katiuscia Sacco, Irene Ronga
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引用次数: 0

Abstract

It is well known that social interaction enhances learning processes, improving abilities such as attention and memorization. However, it is not clear whether similar advantages may be obtained even in virtual environments. Here, we investigate whether virtual interactions in a video game, similarly to real-life social interactions, may improve individuals' performance in a subsequent implicit learning task. Twenty-one healthy participants were asked to play a cooperative video game for 20 minutes in three different gaming modalities: alone (Single-Player); together with someone without verbal interactions (Multi-Player -); and with someone with verbal interactions (Multi-Player +). After each gaming session, participants were presented with an EEG paradigm directed to measure mismatch negativity (MMN) responses, a well-validated index of implicit learning. MMN responses were significantly larger following Multi-Player +, as compared with Single-Player, and Multi-Player - conditions. No significant difference was found between Single-Player, and Multi-Player - conditions. These results indicate that implicit learning processes are enhanced following communicative virtual interactions. Verbal interaction in a virtual environment seems necessary to elicit social copresence and its positive effects on learning performances. This finding may have important implications for the design of virtual rehabilitation protocols and distance learning programs.

多人在线视频游戏中的虚拟社交互动可提高内隐学习能力:脑电图研究
众所周知,社交互动能促进学习过程,提高注意力和记忆等能力。然而,即使在虚拟环境中是否也能获得类似的优势,目前尚不清楚。在这里,我们研究了视频游戏中的虚拟互动是否会像现实生活中的社交互动一样,提高个人在随后的内隐学习任务中的表现。21 名健康的参与者被要求以三种不同的游戏模式玩 20 分钟的合作视频游戏:单独玩(单人游戏);与他人一起玩,但不进行语言互动(多人游戏-);与他人一起玩,但进行语言互动(多人游戏+)。每次游戏结束后,参与者都要接受脑电图范式,以测量错配负性(MMN)反应,这是一种经过验证的内隐学习指标。与 "单人 "和 "多人 "条件相比,"多人+"条件下的失配负性反应明显更大。单人游戏和多人游戏-条件之间没有发现明显差异。这些结果表明,在虚拟交流互动中,内隐学习过程得到了加强。虚拟环境中的语言互动似乎是引发社会共在及其对学习表现的积极影响的必要条件。这一发现可能对虚拟康复协议和远程学习项目的设计具有重要意义。
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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
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