Jing (Jasper) Yu , Jingjing (Judy) Hu , Guanrong (Gus) Liu , Wenyuan Jiang , Gabby Walters
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引用次数: 0
Abstract
Eco-gamification is increasingly recognized as a promising approach to address critical environmental challenges and support the achievement of Sustainable Development Goals (SDGs) of ‘net zero’ emissions and neutrality in land degradation by 2050. However, sustaining long-term engagement remains a challenge, which may be due to the insufficient integration of gamified media elements with visual representations of users' sustainability efforts. Building upon theory of media richness, this study proposes a ‘gamification-user-destination’ model to explore the psychological mechanisms underlying the connections formed between users and destinations through eco-gamification. Based on data from 308 experienced users, a higher-order model indicates that no single strategy can promote environmentally friendly behaviours. Instead, a moderated moderated-mediation effect is observed, suggesting that eco-gamification achieves optimal results when destinations demonstrate genuine environmental commitment. Conversely, superficial environmental campaigns can be counterproductive. This study contributes to the eco-gamification discourse by demonstrating how eco-gamification, in linking users and destinations, is geared toward sustainability goals.
期刊介绍:
Journal Name: Journal of Hospitality and Tourism Management
Affiliation: Official journal of CAUTHE (Council for Australasian Tourism and Hospitality Education Inc.)
Scope:
Broad range of topics including:
Tourism and travel management
Leisure and recreation studies
Emerging field of event management
Content:
Contains both theoretical and applied research papers
Encourages submission of results of collaborative research between academia and industry.