Pixels and perception: Mapping the association between digital media and psychotic-like experiences in adolescents

IF 4.3 2区 医学 Q1 PSYCHIATRY
Kaiden Hein , Daniel Zarate , Tyrone Burleigh , Vasileios Stavropoulos
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引用次数: 0

Abstract

Introduction

Psychotic-like experiences (PLEs) during adolescence can lead to psychotic disorders. Digital media usage has been suggested to link to PLEs, but research is limited on how different types of screen exposure may differentially relate to PLEs over time. This study aimed to examine longitudinal associations between screen usage patterns and PLEs in adolescents.

Methods

Participants comprised 11,876 adolescents assessed annually from ages 9–12 years as part of the Adolescent Brain Cognitive Development study (ABCD). Screen usage (TV, video games, online video, social media, texting, video chat) and PLEs were assessed via self-report. Longitudinal network analysis models were estimated to examine connections between screen usage types and PLEs across three time points.

Results

Two clusters were formed, including digital media for socializing (e.g., social media/texting/video chat) and digital media for entertainment (e.g., online video/video games/TV). Texting and online video(s) had the highest centrality at each time point, suggesting importance in the network. PLE symptoms of hallucinations and concentration difficulties exhibited higher centrality than other symptoms. Online video and TV were influential bridges between screen usage and PLEs. Network structure significantly differed between ages 9–10 and 10–12 years, but global strength was unchanged over time.

Discussion

Results highlight the importance of understanding the associations between specific screen usage types and PLE symptoms. Texting and online video usage appear most influential in the development of adolescent PLEs over time. Findings can inform targeted interventions to promote healthy screen habits and reduce PLEs in at-risk youth.

像素与感知:绘制数字媒体与青少年精神病样体验之间的关联图
导言:青春期的类精神病体验(PLEs)可能会导致精神病性障碍。数字媒体的使用被认为与 PLEs 有关,但关于不同类型的屏幕接触如何随着时间的推移与 PLEs 产生不同关系的研究却很有限。本研究旨在研究青少年屏幕使用模式与 PLEs 之间的纵向联系。方法参与者包括 11,876 名青少年,他们在 9-12 岁期间每年接受一次评估,这是青少年大脑认知发展研究(ABCD)的一部分。屏幕使用(电视、视频游戏、在线视频、社交媒体、短信、视频聊天)和 PLEs 通过自我报告进行评估。对纵向网络分析模型进行了估算,以研究屏幕使用类型和 PLEs 在三个时间点之间的联系。结果形成了两个群组,包括用于社交的数字媒体(如社交媒体/发短信/视频聊天)和用于娱乐的数字媒体(如在线视频/视频游戏/电视)。在每个时间点,短信和在线视频的中心度最高,这表明它们在网络中的重要性。幻觉和注意力不集中等精神分裂症症状的中心度高于其他症状。在线视频和电视是连接屏幕使用和 PLEs 的重要桥梁。网络结构在 9-10 岁和 10-12 岁之间存在明显差异,但整体强度随时间推移没有变化。随着时间的推移,发短信和使用在线视频似乎对青少年 PLEs 的发展影响最大。研究结果可以为有针对性的干预措施提供信息,以促进高危青少年养成健康的屏幕使用习惯并减少 PLEs。
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来源期刊
Comprehensive psychiatry
Comprehensive psychiatry 医学-精神病学
CiteScore
12.50
自引率
1.40%
发文量
64
审稿时长
29 days
期刊介绍: "Comprehensive Psychiatry" is an open access, peer-reviewed journal dedicated to the field of psychiatry and mental health. Its primary mission is to share the latest advancements in knowledge to enhance patient care and deepen the understanding of mental illnesses. The journal is supported by a diverse team of international editors and peer reviewers, ensuring the publication of high-quality research with a strong focus on clinical relevance and the implications for psychopathology. "Comprehensive Psychiatry" encourages authors to present their research in an accessible manner, facilitating engagement with clinicians, policymakers, and the broader public. By embracing an open access policy, the journal aims to maximize the global impact of its content, making it readily available to a wide audience and fostering scientific collaboration and public awareness beyond the traditional academic community. This approach is designed to promote a more inclusive and informed dialogue on mental health, contributing to the overall progress in the field.
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