Auteur Theory and Minor Literature: Meg Jayanth as a Game Auteur

IF 2.4 2区 文学 Q1 COMMUNICATION
Filip Jankowski
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引用次数: 0

Abstract

The auteur theory, when applied to collaborative pieces like digital games, has faced criticism. This article aims to explore the feasibility of reviving the auteur theory by illustrating the work of screenwriter Meg Jayanth as a case study. Assuming that symbolic authorship can be identified through recurrent themes, distinctive game mechanics, and recognizable authorial signatures, Jayanth can be considered an auteur, despite frequently performing supportive roles for more prominent designers and directors. Jayanth's contributions, classified per Deleuze and Guattari as minor literature, encompass critiques of colonialism, advocacies for environmental consciousness, distinctive game mechanics associated with her name, and cameos. The article advocates for the revitalization of auteur theory studies to facilitate progressive dialogues on individuals whose contributions have been overshadowed in the discourse surrounding digital games.
作者理论与小众文学:作为游戏作者的梅格-杰扬斯
当 "作者理论 "被应用于数字游戏这样的合作作品时,它受到了批评。本文旨在以编剧梅格-贾扬思的作品为案例,探讨复兴作者理论的可行性。假定可以通过反复出现的主题、独特的游戏机制和可识别的作者签名来识别象征性作者身份,那么贾扬思就可以被视为一位作者,尽管她经常为更杰出的设计师和导演提供支持。贾扬思的贡献被德勒兹和瓜塔里归类为次要文学,包括对殖民主义的批判、对环境意识的倡导、与她的名字相关的独特游戏机制以及客串。文章主张重振作者理论研究,以促进关于那些在数字游戏的讨论中贡献被掩盖的个人的渐进对话。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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