s Recreation Part of the Story? Stakeholders’ Narratives about Youth Retention in a Rural State

IF 0.7 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM
Hannah Falcone, Cindy L. Hartman, Jayson Seaman, Andrew D. Coppens, E. Sharp, Sarah Jusseaume, Molly Donovan
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Abstract

Changing demographics in rural states have been on the forefront of policymakers' minds. Trends such as high median age, low birth rates, and pronounced youth outmigration compound larger challenges of workforce and community development. Many rural states are promoting recreational and natural amenities as an attraction, hoping to lure established adult newcomers or returnees to resettle. However, it is unclear precisely how rural stakeholders perceive recreation to be an effective tool in attracting and retaining youth and young adults, beyond official branding strategies and campaigns. This study sought to identify macrosystem-level messaging circulating in stories told by stakeholders in education, workforce, and quality of life domains about how recreation relates to youth future orientation and decision making. Thirty-two data collection events (interviews or focus groups) with leaders in the policymaking, state administration, and youth-serving program areas in New Hampshire (NH) were conducted in 2020-2021. Themes were achieved using a story-based methodological approach guided by a master narrative conceptual framework, which states that macrosystem-level messaging impacts individual agency and decision-making. Four themes surrounding recreation emerged: 1) recreational opportunities are storied as less impactful on youth future orientation than educational and employment opportunities; 2) statewide branding focusing on outdoor recreational amenities and experiences may not be accessible or appealing to youth; 3) youth lack meaningful community engagement and leadership opportunities, resulting in low youth voice in community development initiatives; and 4) there is an assumption that youth will ultimately leave rural areas for educational, employment, and recreational opportunities elsewhere and return later as established adults. We make recommendations for recreation providers and stakeholders, including: 1) growing youth community attachment through recreation spaces and places in rural areas, 2) providing more inclusive forms of youth-focused state and community branding, 3) advocating for youth-focused recreation and civic engagement policy/programming, and 4) developing messaging resisting narratives insinuating recreation is unimportant in youth decision making and future orientation. Rural communities following these recommendations may enhance youth quality of life and contribute to a demographically diverse and thriving population.
娱乐是故事的一部分吗?利益相关者讲述一个农村州的青少年留守问题
农村各州人口结构的变化一直是决策者关注的焦点。中位年龄偏高、出生率偏低、年轻人明显外流等趋势加剧了劳动力和社区发展所面临的更大挑战。许多农村州都在宣传娱乐和自然设施的吸引力,希望吸引成年新移民或回归者重新定居。然而,除了官方的品牌战略和宣传活动之外,目前还不清楚农村利益相关者是如何将休闲娱乐视为吸引和留住青年和年轻成年人的有效工具的。本研究试图从教育、劳动力和生活质量等领域的利益相关者讲述的故事中找出宏观系统层面的信息,了解娱乐如何与青年的未来定位和决策相关联。2020-2021 年期间,对新罕布什尔州(NH)决策、州政府管理和青少年服务项目领域的领导者进行了 32 次数据收集活动(访谈或焦点小组)。在主叙事概念框架的指导下,采用以故事为基础的方法来确定主题,该框架指出,宏观系统层面的信息对个人机构和决策产生影响。围绕娱乐产生了四个主题:1)与教育和就业机会相比,娱乐机会对青年未来定位的影响较小;2)以户外娱乐设施和体验为重点的全州品牌可能对青年没有吸引力;3)青年缺乏有意义的社区参与和领导机会,导致青年在社区发展倡议中的发言权较低;以及 4)有一种假设认为,青年最终会离开农村地区,到其他地方寻求教育、就业和娱乐机会,并在成年后返回。我们为娱乐服务提供者和利益相关者提出了建议,包括1)通过农村地区的娱乐空间和场所增加青年对社区的依恋;2)提供更具包容性的以青年为中心的国家和社区品牌;3)倡导以青年为中心的娱乐和公民参与政策/计划;4)开发信息,抵制暗示娱乐在青年决策和未来定位中不重要的言论。遵循这些建议的农村社区可以提高青少年的生活质量,促进人口的多样化和繁荣。
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来源期刊
Journal of Park and Recreation Administration
Journal of Park and Recreation Administration HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
1.90
自引率
23.10%
发文量
40
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