Intermedial participatory culture: ludification and gamification for sustainable development

Carolina Fernández-Castrillo, Asunción López-Varela Azcárate
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Abstract

The research approaches civic engagement from the perspective of Intermedial Studies, shedding light on different strategies of ‘mediation’, the way people engage in civic practices and shape the public sphere in postdigital culture. The paper explores the evolution of civic webs, living labs, forms of meaningful play in ludified transmedia practices, and serious videogames as diverse media that can address the intersection of civic engagement and sustainable development. A focal point of the research is the role of intermedial participatory strategies to promote a sociocultural scenario sensitive towards United Nations' Sustainable Development Goals (SDGs) related to urban planning, smart cities, and environmental issues. Building upon this starting point, the study extends to the transformative realms of transmedia storytelling and the difference between ludification and gamification, elucidating the main role of game-based public participation to fostering community engagement and eco-digital literacy. The paper supports the empowering potential of multiplatform, co-creative and experimental environments in advancing communal pursuits of sustainable goals in interconnected and offline contexts for sociocultural innovation.
中间参与文化:促进可持续发展的鲁迪化和游戏化
这项研究从 "中介研究"(Intermedial Studies)的角度探讨公民参与问题,揭示了 "中介 "的不同策略、人们参与公民实践的方式以及在后数字文化中塑造公共领域的方式。本文探讨了公民网络的演变、生活实验室、有意义的游戏形式、鲁德化跨媒体实践以及严肃电子游戏等可解决公民参与和可持续发展交叉问题的多样化媒体。研究的一个重点是跨媒体参与战略在促进社会文化情景方面的作用,这种情景对与城市规划、智慧城市和环境问题相关的联合国可持续发展目标(SDGs)具有敏感性。基于这一出发点,研究延伸到跨媒体故事的变革领域以及 "鲁迪化 "与 "游戏化 "之间的区别,阐明了基于游戏的公众参与在促进社区参与和生态数字素养方面的主要作用。本文支持多平台、共同创造和实验环境的赋权潜力,在相互关联和离线的社会文化创新背景下推动社区对可持续目标的追求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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