Effectiveness of Interactive Educational Applications in Improving the Content Mastery of Selected Grade 9 AP Students

Jo Ann Bernafe Frias, J.A. Flores, M.T. F
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Abstract

Preserving students' engagement and drive in a digital setting poses a formidable obstacle for instructors, particularly amidst the pandemic. Due to the COVID-19 pandemic, teachers have been required to modify their instructional approaches and devise novel tactics to promote academic involvement. This study conducted action research to assess the efficacy of Interactive Educational Applications, such as Kahoot!, Quizizz, and Jamboard, in enhancing topic comprehension in Araling Panlipunan (AP) 9. It additionally investigated student contentment and the challenges faced during the integration of these technologies. The study utilized a mixed-method approach, incorporating both quantitative and qualitative methods. The sample consisted of 30 9th-grade students selected through convenience sampling. The results indicated a substantial statistical difference between the pre-test and post-test scores in AP 9 when Interactive Educational Applications were utilized. With 29 degrees of freedom and a significance level of 0.05, the computed t-value of +17.013 was higher than the critical value of +2.0457. Furthermore, the p-value of 0.0000 was below the significance level of 0.05, suggesting a substantial disparity between the two paired samples. The 95% confidence interval, which extends from -8.588 to -6.745, excludes zero. This provides more evidence that the utilization of Interactive Educational Applications greatly improved students' comprehension of Araling Panlipunan 9. An Interactive Educational Applications satisfaction assessment was undertaken through a Focus Group Discussion (FGD) to gauge student satisfaction. The majority of participants indicated that these applications had a good influence on their ability to master the topic in AP. Nevertheless, children encountered various obstacles throughout the intervention, including inadequate internet connectivity, distractions within their households, and subpar cell phones.
交互式教育应用软件在提高部分九年级 AP 学生掌握内容方面的效果
在数字化环境中保持学生的参与度和积极性对教师来说是一个巨大的障碍,尤其是在大流行病的情况下。由于 COVID-19 的流行,教师必须改变教学方法,设计新颖的策略来促进学生的学术参与。本研究开展了行动研究,以评估互动教育应用程序(如 Kahoot!、Quizizz 和 Jamboard)在提高 Araling Panlipunan(AP)9 的主题理解能力方面的功效。此外,研究还调查了学生的满意度以及在整合这些技术时所面临的挑战。研究采用了混合方法,包括定量和定性方法。样本包括通过方便抽样选出的 30 名九年级学生。结果表明,在使用互动教育应用软件的情况下,第九学业水平考试的前测成绩和后测成绩在统计学上存在很大差异。在 29 个自由度和 0.05 的显著性水平下,计算出的 t 值 +17.013 高于临界值 +2.0457。此外,0.0000 的 p 值低于 0.05 的显著性水平,表明两个配对样本之间存在巨大差异。95% 的置信区间从-8.588 到-6.745,不包括零。这进一步证明,互动教育应用程序的使用大大提高了学生对 Araling Panlipunan 9 的理解能力。通过焦点小组讨论(FGD)对互动教育应用程序进行了满意度评估,以了解学生的满意度。大多数参与者表示,这些应用程序对他们掌握 AP 中的主题有很好的影响。然而,在整个干预过程中,孩子们遇到了各种障碍,包括互联网连接不足、家庭中的干扰因素以及手机性能不佳。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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