Ecoliteracy Learning Design with Augmented Reality-Based SETS Approach for Flood Disaster Education

Siva Safitri, J. Juhadi, Ananto Aji
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Abstract

Objective: : Environmental damage is strongly related to the threat of flood disasters. To reduce the impact of the risk, environmental care behavior and flood disaster education are needed in formal education. The purpose of this study is to apply Ecoliteracy learning design with an Augmented Reality-based SETS approach to increase students' knowledge about environmental care and efforts to reduce the impact of flood risk. Method: This study uses a mixed method of concurrent embedded design; the trial was carried out in one Class XI specialization in geography at State high school 1 Sayung. The research syntax uses the SETS (Science Environment Technology Society) approach with Augmented Reality Ecoliteracy Application media. Results:  The results showed that AR Ecoliteracy media has an assessment score percentage of 90.46% with very good criteria, the SETS learning process with AR Ecoliteracy media can make students more interested in learning the material, but in the realm of science still needs support from teachers. The results of the Pre-Test and Post-Test paired sample tests obtained a value of Sig.<0.05. This means that this research design is effective in increasing students' knowledge, caring for the environment and efforts to reduce the impact of flood risk. Novelty: The use of augmented reality media is needed in education, especially with Generation Z. Research using the SETS approach in geography maple has yet to be conducted, so it can be the first step in developing this design.
利用基于增强现实的 SETS 方法进行生态素养学习设计,开展洪水灾害教育
目标: :环境破坏与洪水灾害的威胁密切相关。为了减少风险的影响,需要在正规教育中开展爱护环境行为和洪水灾害教育。本研究的目的是通过基于增强现实的 SETS 方法,应用生态素养学习设计,增加学生对爱护环境和努力减少洪水风险影响的了解。方法:本研究采用了混合方法的并行嵌入式设计;试验在州立第一萨英高中的地理专业十一年级进行。研究综述采用 SETS(科学环境技术协会)方法和增强现实生态素养应用媒体。结果显示 结果显示,AR 生态素养媒体的评估得分率为 90.46%,标准非常好,使用 AR 生态素养媒体的 SETS 学习过程能让学生对学习材料更感兴趣,但在科学领域仍需要教师的支持。前测和后测配对样本检验的结果得出了 Sig.<0.05 的值。这说明该研究设计能有效增加学生的知识,关心环境,努力减少洪水风险的影响。新颖性:教育领域需要使用增强现实媒体,尤其是 Z 世代。在地理地图中使用 SETS 方法的研究尚未开展,因此它可以作为开发此设计的第一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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