Sharon Macias-Velasquez , Hugo I. Medellin-Castillo , Abel Garcia-Barrientos
{"title":"New-user experience evaluation in a semi-immersive and haptic-enabled virtual reality system for assembly operations","authors":"Sharon Macias-Velasquez , Hugo I. Medellin-Castillo , Abel Garcia-Barrientos","doi":"10.1016/j.ijhcs.2024.103312","DOIUrl":null,"url":null,"abstract":"<div><p>Virtual reality (VR) systems have been developed to enhance the conventional industrial design and manufacturing process, including worker training and factory planning. However, research studies have shown that the prolonged use of VR systems can result in certain discomforts among users. This research evaluates the user experience (UX) during the first interaction in a semi-immersive and haptic-enabled virtual assembly system. The aim is to evaluate the UX by considering variations in task duration in order to determine whether the length of the time spent on a virtual assembly task has an effect on the improvement or deterioration of the UX during the initial interactions of new users. The UX evaluation is based on key elements that characterize the user experience, such as perceptions of the product, emotions, consequences to use, realism, and physiological factors. In particular, the interest is to investigate whether these factors vary when performing a virtual assembly task along different time frames. The results have revealed significant differences in some dimensions of the user experience, physiological factors, and realism. This information encourages the formulation of guidelines to enhance the user experience of new operators of haptic-enabled virtual assembly systems.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"190 ","pages":"Article 103312"},"PeriodicalIF":5.3000,"publicationDate":"2024-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S107158192400096X","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual reality (VR) systems have been developed to enhance the conventional industrial design and manufacturing process, including worker training and factory planning. However, research studies have shown that the prolonged use of VR systems can result in certain discomforts among users. This research evaluates the user experience (UX) during the first interaction in a semi-immersive and haptic-enabled virtual assembly system. The aim is to evaluate the UX by considering variations in task duration in order to determine whether the length of the time spent on a virtual assembly task has an effect on the improvement or deterioration of the UX during the initial interactions of new users. The UX evaluation is based on key elements that characterize the user experience, such as perceptions of the product, emotions, consequences to use, realism, and physiological factors. In particular, the interest is to investigate whether these factors vary when performing a virtual assembly task along different time frames. The results have revealed significant differences in some dimensions of the user experience, physiological factors, and realism. This information encourages the formulation of guidelines to enhance the user experience of new operators of haptic-enabled virtual assembly systems.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...