The role of augmented reality app attributes and customer-based brand equity on consumer behavioral responses: an S-O-R framework perspective

IF 5.2 2区 管理学 Q1 BUSINESS
Ziyou Jiang, Jewon Lyu
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引用次数: 0

Abstract

Purpose

Augmented reality (AR) provides consumers with added value by allowing them to experience products via mobile devices. An increasing number of brands have adopted AR apps, but little is known about how consumers respond to AR app attributes or what motivates them to use luxury brand AR apps. To fill this gap, this study aims to use the stimulus-organism-response (S-O-R) model to examine how AR app attributes (i.e. interactivity and virtuality) and customer-based brand equity (CBBE) (i.e. brand awareness and brand image) of luxury brands affect consumers’ behavioral intention to share about the app and use it for future purchases.

Design/methodology/approach

Participants were recruited using a quantitative online survey (n = 214) and asked to use the Gucci mobile AR app before completing the survey. Partial least squares structural equation modelling (PLS-SEM) was used to analyze the data. All measures were adapted from existing literature.

Findings

Findings indicate that AR app attributes lead to positive consumer experience, in turn, creating behavioral intention, while CBBE partially leads to positive consumer perceptions. Post hoc analysis confirms that consumers’ perceived values mediate the relationship between AR app attributes and consumers’ attitudes toward a luxury brand AR app.

Originality/value

Theoretically, this study expands the application of the S-O-R model along with brand equity to AR adoption and luxury retail by demonstrating the intricate mechanism of how AR app attributes and CBBE promote consumers’ behavioral intentions toward luxury brand AR apps. Practitioners may create more interactive and immersive virtual product demonstrations and focus on establishing the overall brand image.

增强现实应用程序属性和基于客户的品牌资产对消费者行为反应的作用:S-O-R 框架视角
目的增强现实(AR)通过移动设备让消费者体验产品,从而为消费者提供附加价值。越来越多的品牌采用了 AR 应用程序,但人们对消费者如何对 AR 应用程序的属性做出反应或促使他们使用奢侈品牌 AR 应用程序的原因知之甚少。为了填补这一空白,本研究旨在使用刺激-有机体-反应(S-O-R)模型来研究奢侈品品牌的 AR 应用属性(即互动性和虚拟性)和基于顾客的品牌资产(CBBE)(即品牌知名度和品牌形象)如何影响消费者分享该应用并在未来购买时使用该应用的行为意向。采用偏最小二乘法结构方程模型(PLS-SEM)分析数据。研究结果研究结果表明,AR 应用程序的属性会给消费者带来积极的体验,进而产生行为意向,而 CBBE 则会部分地给消费者带来积极的感知。事后分析证实,消费者的感知价值在 AR 应用属性与消费者对奢侈品牌 AR 应用的态度之间起到了中介作用。原创性/价值从理论上讲,本研究通过展示 AR 应用属性和 CBBE 如何促进消费者对奢侈品牌 AR 应用的行为意向的复杂机制,将 S-O-R 模型和品牌资产扩展应用到了 AR 应用和奢侈品零售领域。实践者可以创建更具互动性和沉浸感的虚拟产品演示,并专注于建立整体品牌形象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
10.90
自引率
19.60%
发文量
59
期刊介绍: Branding has evolved and organizations are facing a lot of new challenges when managing their brand reputations, an activity that has become strategic and interdisciplinary. The Journal of Product and Brand Management (JPBM) advances the theoretical and managerial knowledge of products and brands. Manuscripts may either report results based on rigorously analysed qualitative/quantitative data or be purely conceptual. All manuscripts must offer significant research findings and insights and offer meaningful implications for the real world. This journal is proudly international and inter-disciplinary. We publish manuscripts which compare international markets and encourage submissions approaching branding and product management from any discipline. We focus on all aspects of branding and product management from development to dilution. This includes areas as broad as person, place or political brands.
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