Using subjective emotion, facial expression, and gaze direction to evaluate user affective experience and predict preference when playing single-player games.
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引用次数: 0
Abstract
The affective experience generated when users play computer games can influence their attitude and preference towards the game. Existing evaluation means mainly depend on subjective scales and physiological signals. However, some limitations should not be ignored (e.g. subjective scales are not objective, and physiological signals are complicated). In this paper, we 1) propose a novel method to assess user affective experience when playing single-player games based on pleasure-arousal-dominance (PAD) emotions, facial expressions, and gaze directions, and 2) build an artificial intelligence model to identify user preference. Fifty-four subjects participated in a basketball experiment with three difficulty levels. Their expressions, gaze directions, and subjective PAD emotions were collected and analysed. Experimental results showed that the expression intensities of angry, sad, and neutral, yaw angle degrees of gaze direction, and PAD emotions varied significantly under different difficulties. Besides, the proposed model achieved better performance than other machine-learning algorithms on the collected dataset.
用户在玩电脑游戏时产生的情感体验会影响他们对游戏的态度和偏好。现有的评价手段主要依赖于主观量表和生理信号。然而,一些局限性也不容忽视(如主观量表不客观、生理信号复杂等)。在本文中,我们1)提出了一种基于愉悦-唤醒-支配(PAD)情绪、面部表情和注视方向的新方法来评估用户在玩单机游戏时的情感体验;2)建立了一个人工智能模型来识别用户偏好。54 名受试者参加了有三个难度级别的篮球实验。实验收集并分析了他们的表情、注视方向和主观 PAD 情绪。实验结果表明,在不同难度下,愤怒、悲伤和中性的表情强度、注视方向的偏航角度以及 PAD 情绪都有显著差异。此外,在所收集的数据集上,所提出的模型比其他机器学习算法取得了更好的性能。
期刊介绍:
Ergonomics, also known as human factors, is the scientific discipline that seeks to understand and improve human interactions with products, equipment, environments and systems. Drawing upon human biology, psychology, engineering and design, Ergonomics aims to develop and apply knowledge and techniques to optimise system performance, whilst protecting the health, safety and well-being of individuals involved. The attention of ergonomics extends across work, leisure and other aspects of our daily lives.
The journal Ergonomics is an international refereed publication, with a 60 year tradition of disseminating high quality research. Original submissions, both theoretical and applied, are invited from across the subject, including physical, cognitive, organisational and environmental ergonomics. Papers reporting the findings of research from cognate disciplines are also welcome, where these contribute to understanding equipment, tasks, jobs, systems and environments and the corresponding needs, abilities and limitations of people.
All published research articles in this journal have undergone rigorous peer review, based on initial editor screening and anonymous refereeing by independent expert referees.