An approach for serious game design and development based on iterative evaluation

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Besma Ben Amara, Hedia Mhiri Sellami, Lamjed Ben Said
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Abstract

Serious games (SGs) are valuable tools for learning, training, and improving skills in various domains because they engage and motivate players to achieve planned processes to reach objectives. Several works provided methods, models, and frameworks to support SG development. However, designers, developers, teachers, and researchers face challenges in creating SG with entertainment and learning balance, and many designed games still do not fulfill the main intended objectives. This paper introduces an approach, called SGDA-IE with phases and steps to follow during the entire SG design process. It was built on literature review and SG design challenges designers need to consider from the early stages when creating SG. The proposed approach is founded on three perspectives: software engineering best practices, video game industry practices, and SG success factors and provides means to overcome the investigated design challenges. These are characteristics taxonomy model, requirements specification approach, and artifacts iterative evaluation by designer, domain expert, and players. To assess our approach efficacy, we conceived a health, safety, and environment (HSE) training SG for workers on fuel storage sites and petroleum installations. The feedback received is positive and indicates a favorable specification method of the SG, effective participatory design, and control over requirements evolution. The SG playtesting reveals a significant involvement of participants and efficient tracking of the knowledge acquisition.

Abstract Image

基于迭代评估的严肃游戏设计和开发方法
严肃游戏(SGs)是学习、培训和提高各领域技能的重要工具,因为它们能吸引和激励玩家完成计划过程,从而达到目标。一些著作提供了支持 SG 开发的方法、模型和框架。然而,设计者、开发者、教师和研究人员在创造兼顾娱乐和学习的 SG 时面临着挑战,许多设计的游戏仍然没有达到预期的主要目标。本文介绍了一种名为 "SGDA-IE "的方法,它包含了整个 SG 设计过程中的各个阶段和步骤。它建立在文献综述和设计者在创建 SG 的早期阶段需要考虑的 SG 设计挑战的基础上。所提出的方法基于三个视角:软件工程最佳实践、视频游戏行业实践和 SG 成功因素,并提供了克服所调查的设计挑战的方法。这些方法包括特征分类模型、需求规范方法以及由设计者、领域专家和玩家进行的工件迭代评估。为了评估我们的方法是否有效,我们为燃料储存地和石油设施的工人设计了一个健康、安全和环境(HSE)培训 SG。所收到的反馈是积极的,并表明该 SG 具有良好的规范方法、有效的参与式设计和对需求演变的控制。SG 游戏测试表明,参与者的参与度很高,对知识获取的跟踪也很有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Software-Evolution and Process
Journal of Software-Evolution and Process COMPUTER SCIENCE, SOFTWARE ENGINEERING-
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10.00%
发文量
109
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