Less Is More: Higher-Skilled Sim Racers Allocate Significantly Less Attention to the Track Relative to the Display Features than Lower-Skilled Sim Racers.

Q2 Medicine
John M Joyce, Mark J Campbell, Fazilat Hojaji, Adam J Toth
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Abstract

Simulated (sim) racing is an emerging esport that has garnered much interest in recent years and has been a relatively under-researched field in terms of expertise and performance. When examining expertise, visual attention has been of particular interest to researchers, with eye tracking technology commonly used to assess visual attention. In this study, we examined the overt visual attention allocation of high- and low-skilled sim racers during a time trial task using Tobii 3 glasses. In the study, 104 participants were tested on one occasion, with 88 included in the analysis after exclusions. Participants were allocated to either group according to their fastest lap times. Independent t-tests were carried out with sidak corrections to test our hypotheses. Our results indicate that when eye tracking metrics were normalised to the lap time and corner sector time, there was a difference in the relative length of overt attention allocation (fixation behaviour) as lower-skilled racers had significantly greater total fixation durations in laps overall and across corner sectors when normalised (p = 0.013; p = 0.018). Interestingly, high- and low-skilled sim racers differed in where they allocated their attention during the task, with high-skilled sim racers allocating significantly less overt attention to the track relative to other areas of the display (p = 0.003). This would allow for higher-skilled racers to obtain relatively more information from heads-up display elements in-game, all whilst driving at faster speeds. This study provides evidence that high-skilled sim racers appear to need significantly less overt attention throughout a fast lap, and that high- and low-skilled sim racers differ in where they allocate their attention while racing.

少即是多:与技术水平较低的模拟赛车手相比,技术水平较高的模拟赛车手对赛道显示功能的关注度明显较低。
模拟(sim)赛车是一种新兴的电子竞技运动,近年来备受关注,但在专业技能和性能方面的研究相对不足。在研究专业技能时,研究人员尤其关注视觉注意力,通常使用眼动跟踪技术来评估视觉注意力。在这项研究中,我们使用 Tobii 3 眼镜检测了高技能和低技能模拟赛车手在计时任务中的公开视觉注意力分配情况。在这项研究中,104 名参与者接受了一次测试,其中 88 人在排除干扰后纳入了分析。参与者根据其最快圈速被分配到任一组。为了验证我们的假设,我们进行了带有西达克校正的独立 t 检验。我们的结果表明,当眼球跟踪指标归一化为单圈时间和弯道时间时,公开注意力分配(固定行为)的相对长度存在差异,因为归一化后,技能较低的赛车手在单圈和弯道中的总固定持续时间明显较长(p = 0.013;p = 0.018)。有趣的是,高技能和低技能模拟赛车手在任务中分配注意力的位置有所不同,高技能模拟赛车手分配给赛道的公开注意力明显少于显示屏的其他区域(p = 0.003)。这将使技能较高的赛车手能够从游戏中的平视显示器元素中获得相对较多的信息,同时以更快的速度驾驶。本研究提供的证据表明,高技能模拟赛车手在整个快速圈中需要的公开注意力明显较少,而且高技能模拟赛车手和低技能模拟赛车手在比赛时分配注意力的方式也有所不同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Vision (Switzerland)
Vision (Switzerland) Health Professions-Optometry
CiteScore
2.30
自引率
0.00%
发文量
62
审稿时长
11 weeks
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