Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
He Zhang;Xinyang Li;Xinyi Fu;Christine Qiu;Jiyuan Zhang;John M. Carroll
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引用次数: 0

Abstract

Virtual reality (VR) has the capacity to offer unparalleled immersive experiences, particularly in the domain of horror gaming. However, creating both practical and enjoyable VR applications necessitates a nuanced understanding of user emotions and behaviors. To fill this gap, we conducted semistructured interviews with 25 participants who engaged in VR horror games, specifically exploring their emotional responses to fear-inducing stimuli and their coping strategies. The results revealed the motivations behind users' behaviors in response to different types of fear, highlighting the need to understand and manage negative emotions in VR environments, and provides insights into user needs and design methodologies in VR horror games.
了解 VR 恐怖游戏中的恐惧反应和应对机制:半结构式访谈的启示
虚拟现实(VR)有能力提供无与伦比的沉浸式体验,特别是在恐怖游戏领域。然而,创建既实用又有趣的VR应用程序需要对用户情感和行为有细致入微的理解。为了填补这一空白,我们对25名参与VR恐怖游戏的参与者进行了半结构化访谈,特别探讨了他们对恐惧刺激的情绪反应和应对策略。研究结果揭示了用户对不同类型恐惧的行为背后的动机,强调了在VR环境中理解和管理负面情绪的必要性,并为VR恐怖游戏的用户需求和设计方法提供了见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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