The Learning Potential of the Alliance Between Theatre and Digital Games

Aikaterini Delikonstantinidou
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Abstract

The affinities, interaction, and cross-fertilization of theatre art with games date back at least to the early modern period. However, since the 1990s, a pronounced and promising interconnection has been fostered between theatre and digital games, in theory, and practice, manifesting in fields like theater in education. In the present paper, we set forth some of the key constitutive elements of the said interconnection, underlining the benefits of studying digital gaming using theater as a basic reference model. Next, we turn to the affordances of the theatre-digital games alliance for the theatre and its reception by a diverse public. Finally, we discuss the presence of the said alliance in learning environments, zooming in on a few well-documented and effective methods through which it has been integrated into the praxis of theatre in education. Keywords: Digital games; performance; theatre; theatre in education
戏剧与数字游戏联盟的学习潜力
戏剧艺术与游戏之间的亲缘关系、互动和交叉融合至少可以追溯到现代早期。然而,自 20 世纪 90 年代以来,戏剧与数字游戏之间在理论和实践上出现了明显的、前景广阔的相互联系,表现在戏剧教育等领域。在本文中,我们阐述了上述相互联系的一些关键构成要素,强调了以戏剧为基本参考模式研究数字游戏的益处。接下来,我们将讨论戏剧-数字游戏联盟对戏剧的影响,以及不同公众对戏剧的接受程度。最后,我们讨论了上述联盟在学习环境中的存在,并深入探讨了将其纳入戏剧教育实践的一些有据可查的有效方法:数字游戏;表演;戏剧;教育戏剧
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