Influence of Self-Efficacy, Perceived Enjoyment and Ease of Use on Mathematics Learning Satisfaction in Virtual Environments

Q3 Social Sciences
Dany-Yudet Millones-Liza, E. García-Salirrosas, Jesus Apaza-Caceres, Rubén Ángel Norabuena-Diaz
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Abstract

Within the educational context, mathematics is one of the areas that contributes to the development of logical skills and analytical abilities in students. Mastering these skills allows for greater accessibility to understand various fields of study such as engineering, science, technology, among others. Therefore, it is important for educational institutions to intervene proactively, promoting a practical approach in the teaching of mathematics. Although educational institutions have promoted good interaction between teachers and students for better learning, this situation was subject to change due to the arrival of the pandemic; the rapid transition to virtual environments affected the quality of mathematics education due to the lack of good resources. In this context, the research question arises: are students satisfied with the learning modality through virtual environments? To answer this question, a quantitative, cross-sectional research method was applied, and applying a non-probabilistic sampling, 402 university students were surveyed. Through the analysis with structural equations (SEM), it was found that self-efficacy, perceived enjoyment, and ease of use have a positive and significant influence on student satisfaction when learning mathematics in virtual environments; therefore, the importance of giving students the appropriate support to develop a positive attitude, confidence, and development of skills that promote self-efficacy, enjoyment, and motivation towards mathematics is framed, also ensuring the availability of technological resources that optimize the conditions and learning experience in virtual environments.   Received: 20 January 2024 / Accepted: 29 April 2024 / Published: 5 May 2024
自我效能感、感知乐趣和易用性对虚拟环境中数学学习满意度的影响
在教育领域,数学是有助于培养学生逻辑能力和分析能力的领域之一。掌握了这些技能,就更容易理解工程、科学、技术等各个研究领域。因此,教育机构必须积极干预,在数学教学中推广实用方法。虽然教育机构促进了师生之间的良好互动,使学生更好地学习,但由于大流行病的到来,这种情况可能会发生变化;由于缺乏良好的资源,向虚拟环境的快速过渡影响了数学教育的质量。在这种情况下,产生了这样一个研究问题:学生对通过虚拟环境进行学习的模式是否满意?为了回答这个问题,研究人员采用了横断面定量研究方法,通过非概率抽样,对 402 名大学生进行了调查。通过结构方程(SEM)分析发现,在虚拟环境中学习数学时,自我效能感、感知到的乐趣和易用性对学生的满意度有积极和显著的影响;因此,必须给予学生适当的支持,以培养积极的态度、信心和技能,从而促进数学学习的自我效能感、乐趣和动力,同时确保提供技术资源,优化虚拟环境的条件和学习体验。 收到:接收:2024 年 1 月 20 日 / 接受:2024 年 4 月 29 日 / 发表:2024 年 5 月 5 日
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来源期刊
Journal of Educational and Social Research
Journal of Educational and Social Research Social Sciences-Social Sciences (miscellaneous)
CiteScore
1.20
自引率
0.00%
发文量
165
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