STRATEGI PEMBELAJARAN PENDIDIKAN AGAMA ISLAM BERBASIS GAMIFIKASI UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA

Sherli Safroni, Ulil Hidayah
{"title":"STRATEGI PEMBELAJARAN PENDIDIKAN AGAMA ISLAM BERBASIS GAMIFIKASI UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA","authors":"Sherli Safroni, Ulil Hidayah","doi":"10.46773/muaddib.v6i1.1131","DOIUrl":null,"url":null,"abstract":"\n\nLearning activities cannot be separated from the role of the teacher. The teacher's task is to manage learning in the classroom and use various methods to achieve the learning objectives that have been set. This cannot be separated from the learning model/method used. The aim of this research is to describe the supporting, inhibiting and supporting factors for assessing gamification learning models in Islamic religious education regarding the emotional aspects of students at Madrasah Ibtidaiyah Al-kholili, Probolinggo City. This research uses field research with a qualitative approach. The method used is descriptive research. The subjects of this research were curriculum directors, PAI teachers, and student representatives. Data collection techniques use observation, interviews and documentation. Based on the research results, it can be concluded that the evaluation of the gamification learning model of Islamic religious education on the emotional aspects of students at Al-kholili Islamic Middle School, Probolinggo City can increase student interest and motivation. it has been proven that you can. Children respond to learning, how to complete the tasks given, how to pay attention to the material presented, and the availability of several supporting factors, namely Wi-Fi, depending on possibilities, student interest, teacher motivation and available focus. Children need time to adjust due to inhibiting factors in the form of media and time constraints.\n\n","PeriodicalId":513908,"journal":{"name":"AL-MUADDIB: Jurnal Kajian Ilmu Kependidikan","volume":"312 9","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"AL-MUADDIB: Jurnal Kajian Ilmu Kependidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46773/muaddib.v6i1.1131","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Learning activities cannot be separated from the role of the teacher. The teacher's task is to manage learning in the classroom and use various methods to achieve the learning objectives that have been set. This cannot be separated from the learning model/method used. The aim of this research is to describe the supporting, inhibiting and supporting factors for assessing gamification learning models in Islamic religious education regarding the emotional aspects of students at Madrasah Ibtidaiyah Al-kholili, Probolinggo City. This research uses field research with a qualitative approach. The method used is descriptive research. The subjects of this research were curriculum directors, PAI teachers, and student representatives. Data collection techniques use observation, interviews and documentation. Based on the research results, it can be concluded that the evaluation of the gamification learning model of Islamic religious education on the emotional aspects of students at Al-kholili Islamic Middle School, Probolinggo City can increase student interest and motivation. it has been proven that you can. Children respond to learning, how to complete the tasks given, how to pay attention to the material presented, and the availability of several supporting factors, namely Wi-Fi, depending on possibilities, student interest, teacher motivation and available focus. Children need time to adjust due to inhibiting factors in the form of media and time constraints.
基于游戏化的伊斯兰宗教教育学习策略,提高学生的学习动力
学习活动离不开教师的作用。教师的任务是管理课堂学习,使用各种方法实现既定的学习目标。这与所使用的学习模式/方法分不开。本研究的目的是描述在伊斯兰宗教教育中评估游戏化学习模式的支持、抑制和辅助因素,这些因素涉及到普罗波林戈市伊布迪代亚-阿勒霍利学校(Madrasah Ibtidaiyah Al-kholili)学生的情感方面。本研究采用实地调查的定性方法。采用的方法是描述性研究。研究对象为课程主任、PAI 教师和学生代表。数据收集技术包括观察、访谈和记录。根据研究结果,可以得出这样的结论:对普罗波林戈市胡里里伊斯兰中学学生情感方面的伊斯兰宗教教育游戏化学习模式进行评估,可以提高学生的学习兴趣和积极性。事实证明,可以。孩子们对学习的反应、如何完成给定的任务、如何关注所提供的材料,以及几个支持因素的可用性,即 Wi-Fi,取决于可能性、学生的兴趣、教师的动力和可用的关注点。由于媒体形式的抑制因素和时间限制,儿童需要时间来适应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书