Model Touch Pointing and Detect Parkinson's Disease via a Mobile Game

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Kaiyan Ling, Hang Zhao, Xiangmin Fan, Xiaohui Niu, Wenchao Yin, Yue Liu, Cui Wang, Xiaojun Bi
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Abstract

Touch pointing is one of the primary interaction actions on mobile devices. In this research, we aim to (1) model touch pointing for people with Parkinson's Disease (PD), and (2) detect PD via touch pointing. We created a mobile game called MoleBuster in which a user performs a sequence of pointing actions. Our study with 40 participants shows that PD participants exhibited distinct pointing behavior. PD participants were much slower and had greater variances in movement time (MT), while their error rate was slightly lower than age-matched non-PD participants, indicating PD participants traded speed for accuracy. The nominal width Finger-Fitts law showed greater fitness than Fitts' law, suggesting this model should be adopted in lieu of Fitts' law to guide mobile interface design for PD users. We also proposed a CNN-Transformer-based neural network model to detect PD. Taking touch pointing data and comfort rating of finger movement as input, this model achieved an AUC of 0.97 and sensitivity of 0.95 in leave-one-user-out cross-validation. Overall, our research contributes models that reveal the temporal and spatial characteristics of touch pointing for PD users, and provide a new method (CNN-Transformer model) and a mobile game (MoleBuster) for convenient PD detection.
通过手机游戏模拟触摸指向并检测帕金森病
触摸指向是移动设备上的主要交互操作之一。在这项研究中,我们的目标是:(1)为帕金森病(PD)患者的触摸指向建模;(2)通过触摸指向检测帕金森病。我们制作了一款名为 "鼹鼠克星"(MoleBuster)的手机游戏,用户可以在游戏中执行一连串的指向操作。我们对 40 名参与者进行的研究表明,帕金森病参与者表现出与众不同的指向行为。患有肢体麻痹症的参与者速度更慢,移动时间(MT)的差异更大,而他们的错误率略低于年龄匹配的非肢体麻痹症参与者,这表明患有肢体麻痹症的参与者以速度换取了准确性。标称宽度的 Finger-Fitts 定律比 Fitts 定律显示出更高的适配性,这表明应采用该模型代替 Fitts 定律来指导针对 PD 用户的移动界面设计。我们还提出了一个基于 CNN 变换器的神经网络模型来检测肢体麻木症。以触摸指向数据和手指运动舒适度评级为输入,该模型在 "留一用户 "交叉验证中取得了 0.97 的 AUC 和 0.95 的灵敏度。总之,我们的研究为揭示肢端麻痹用户触摸指向的时间和空间特征提供了模型,并为便捷地检测肢端麻痹提供了一种新方法(CNN-Transformer 模型)和一款手机游戏(MoleBuster)。
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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