SwivelTouch: Boosting Touchscreen Input with 3D Finger Rotation Gesture

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Chentao Li, Jinyang Yu, Ke He, Jianjiang Feng, Jie Zhou
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引用次数: 0

Abstract

Today, touchscreens stand as the most prevalent input devices of mobile computing devices (smartphones, tablets, smartwatches). Yet, compared with desktop or laptop computers, the limited shortcut keys and physical buttons on touchscreen devices, coupled with the fat finger problem, often lead to slower and more error-prone input and navigation, especially when dealing with text editing and other complex interaction tasks. We introduce an innovative gesture set based on finger rotations in the yaw, pitch, and roll directions on a touchscreen, diverging significantly from traditional two-dimensional interactions and promising to expand the gesture library. Despite active research in estimation of finger angles, however, the previous work faces substantial challenges, including significant estimation errors and unstable sequential outputs. Variability in user behavior further complicates the isolation of movements to a single rotational axis, leading to accidental disturbances and screen coordinate shifts that interfere with the existing sliding gestures. Consequently, the direct application of finger angle estimation algorithms for recognizing three-dimensional rotational gestures is impractical. SwivelTouch leverages the analysis of finger movement characteristics on the touchscreen captured through original capacitive image sequences, which aims to rapidly and accurately identify these advanced 3D gestures, clearly differentiating them from conventional touch interactions like tapping and sliding, thus enhancing user interaction with touch devices and meanwhile compatible with existing 2D gestures. User study further confirms that the implementation of SwivelTouch significantly enhances the efficiency of text editing on smartphones.
SwivelTouch:利用 3D 手指旋转手势增强触摸屏输入功能
如今,触摸屏已成为移动计算设备(智能手机、平板电脑、智能手表)最普遍的输入设备。然而,与台式机或笔记本电脑相比,触摸屏设备上的快捷键和物理按钮有限,再加上手指肥大的问题,往往导致输入和导航速度更慢、更容易出错,尤其是在处理文本编辑和其他复杂的交互任务时。我们引入了一套基于手指在触摸屏上偏航、俯仰和滚动方向旋转的创新手势,与传统的二维交互方式大相径庭,有望扩展手势库。尽管在手指角度估算方面的研究十分活跃,但之前的工作面临着巨大的挑战,包括显著的估算误差和不稳定的连续输出。用户行为的多变性使将动作隔离到单一旋转轴变得更加复杂,从而导致意外干扰和屏幕坐标偏移,干扰现有的滑动手势。因此,直接应用手指角度估计算法来识别三维旋转手势是不切实际的。SwivelTouch 利用原始电容式图像序列捕获的手指在触摸屏上的运动特征进行分析,旨在快速准确地识别这些高级三维手势,将其与传统的触摸交互(如点击和滑动)明确区分开来,从而增强用户与触摸设备的交互,同时与现有的二维手势兼容。用户研究进一步证实,SwivelTouch 的实施大大提高了智能手机上文本编辑的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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