DEVELOPMENT OF INTERACTIVE MULTIMEDIA LEARNING MATHEMATICS LEARNING MEDIA USING ADOBE FLASH CS6

Zafrullah Zafrullah, Zetriuslita Zetriuslita, Sri Rezeki, Suripah Suripah
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Abstract

Ongoing advancements have profoundly reshaped the development of educational media, with validity being a pivotal factor in creating high-quality products, representing a critical phase in their development. In essence, validity holds a key position in the production of superior educational materials. The primary objective of this study is to design and assess the validity of interactive multimedia-based mathematics learning tools using Adobe Flash CS6. This research belongs to the category of Research and Development (R&D) or developmental research. The methodology adopted for this developmental research follows a modified Plomp procedure, involving three of its five stages: the initial investigation phase, the development phase or prototyping, and the assessment phase. To gauge the validity of the media, the research employs a validation sheet as the data collection instrument. The analysis process entails scoring based on assessments made by the validator. The outcomes of the validation testing indicate that the media is deemed highly valid, achieving an impressive validation rate of 90.59%. The media is now deemed ready for use with only minor revisions required. One notable advantage of this learning media is its compact size, ensuring compatibility with all computer types, including those with low specifications.  
利用 ADOB FLASH CS6 开发交互式多媒体学习数学的学习媒体
不断进步的技术深刻地改变了教育媒体的发展,而有效性则是创造高质量产品的关键因素,代表着产品发展的关键阶段。从本质上讲,有效性在优质教育材料的制作中占据着关键地位。本研究的主要目的是利用 Adobe Flash CS6 设计和评估基于交互式多媒体的数学学习工具的有效性。本研究属于研究与开发(R&D)或发展研究范畴。开发性研究采用的方法是经修改的普朗普程序,包括五个阶段中的三个阶段:初步调查阶段、开发阶段或原型设计阶段以及评估阶段。为了衡量媒体的有效性,研究采用了验证表作为数据收集工具。分析过程需要根据验证者的评估进行评分。验证测试的结果表明,媒体被认为是高度有效的,验证率高达 90.59%。现在,只需稍作修改,该媒体即可投入使用。该学习媒体的一个显著优势是体积小巧,可确保与所有类型的计算机兼容,包括那些低规格的计算机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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