Personality, strategies and game moves linked to prosocial behaviors: A statistical discourse analysis

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Ju-Ling Shih , Ming Ming Chiu , Chang-Hsin Lin
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引用次数: 0

Abstract

As no study has systematically theorized and empirically tested an ecological model of students' cooperative behaviors during game-based learning, this study moves toward doing so by modeling multiple levels of antecedents of students' prosocial behaviors during game play. Specifically, we propose a theoretical model of how player personality, players’ personality composition, and recent sequences of strategies or game moves affect the likelihood of prosocial behavior in each turn of talk. Then, we empirically tested our model on 8432 turns of talk by 17 adolescents in eight face to face games via statistical discourse analysis.

Players who were agreeable, conscientious, and patient showed prosocial behaviors more often. Meanwhile groups with only one agreeable person, only one extrovert, or only one conformist showed fewer prosocial behaviors. Furthermore, recent strategies such as advise, lend resources, or consent were more likely to precede a prosocial behavior. By contrast, recent aggressive moves reduced the likelihood of an immediate prosocial behavior. For example, a sequence of consecutive attacks sharply reduced the likelihood of a prosocial behavior. Furthermore, interactions among these attributes also affected the likelihood of prosocial behaviors.

These results contribute to and help integrate social identity theory and social learning theory by moving toward an ecological explanatory model with player personalities, player composition, sequences of strategies and game moves, and their interactions. These insights (a) help bridge the gap in our understanding of how students act and react in strategic activities, and (b) inform game design and instructional practices seeking to foster prosocial behaviors and environments.

与亲社会行为有关的性格、策略和游戏动作:统计话语分析
由于还没有研究对学生在游戏式学习过程中的合作行为的生态模型进行过系统的理论研究和实证检验,本研究通过对学生在游戏过程中的亲社会行为的多层次前因进行建模,向这一目标迈进。具体来说,我们提出了一个理论模型,说明玩家的个性、玩家的个性构成以及最近的策略或游戏动作序列如何影响每轮谈话中亲社会行为的可能性。然后,我们通过统计话语分析,对 17 名青少年在 8 个面对面游戏中的 8432 轮谈话进行了实证检验。与此同时,只有一个合意的人、只有一个外向的人或只有一个顺从的人的小组则表现出较少的亲社会行为。此外,建议、借给资源或同意等近期策略更有可能出现在亲社会行为之前。与此相反,最近的攻击性举动会降低立即出现亲社会行为的可能性。例如,一连串的连续攻击会大大降低亲社会行为的可能性。此外,这些属性之间的相互作用也会影响亲社会行为的可能性。这些结果有助于社会认同理论和社会学习理论的整合,并通过建立一个包含玩家个性、玩家组成、策略序列和游戏动作及其相互作用的生态解释模型来实现。这些见解(a)有助于弥合我们对学生在策略活动中的行为和反应的理解上的差距,(b)为游戏设计和教学实践提供信息,以寻求培养亲社会行为和环境。
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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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