Exploring interactivity effects on learners’ sense of agency, cognitive load, and learning outcomes in immersive virtual reality: A mixed methods study

Anu Lehikko , Mikko Nykänen , Kristian Lukander , Jose Uusitalo , Heli Ruokamo
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Abstract

This study explored the effects of IVR interactivity on learners’ sense of agency, cognitive load, and learning outcomes. The research questions were: 1. “How does interactivity influence the learners’ sense of agency?” and 2. “How does interactivity influence the learners’ cognitive load and learning outcomes?” A mixed-methods experimental design was applied. Safety training interventions, including individually performed IVR scenarios, were held for 68 participants in groups of two to four persons in two work organizations. Single- and repeated-measure questionnaires were the main source of the quantitative data. Qualitative data collection by video recordings and stimulated recall interviews was carried out on 23 persons in total. The results indicate that high interactivity enables a stronger sense of agency for the learners and yields learning benefits by supporting generative cognitive processing. Based on the results, interactivity and learner involvement may be particularly important for achieving affective training goals. Considering the sociocultural and individual factors in training design and pre-briefing the learners are also recommended.

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在沉浸式虚拟现实中探索互动性对学习者的代入感、认知负荷和学习成果的影响:混合方法研究
本研究探讨了 IVR 交互性对学习者的代入感、认知负荷和学习效果的影响。研究问题如下1."交互性如何影响学习者的代入感?"交互性如何影响学习者的认知负荷和学习效果?研究采用了混合方法实验设计。在两个工作组织中,以 2 到 4 人为一组,对 68 名参与者进行了安全培训干预,包括单独进行 IVR 情景模拟。单次和重复测量问卷是定量数据的主要来源。通过录像和刺激回忆访谈收集的定性数据共有 23 人。结果表明,高互动性能增强学习者的代入感,并通过支持生成性认知处理产生学习效益。根据这些结果,互动性和学习者的参与对于实现情感培训目标尤为重要。此外,还建议在培训设计中考虑社会文化和个人因素,并在培训前向学员做简要介绍。
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