The Relationship Between Digital Game Addiction and Levels of Anxiety and Depression in Adolescents Receiving Cancer Treatment.

IF 2.4 3区 医学 Q1 NURSING
Cancer Nursing Pub Date : 2025-01-01 Epub Date: 2024-05-15 DOI:10.1097/NCC.0000000000001369
Sureyya Sarvan, Pinar Bekar, Munevver Erkul, Emine Efe
{"title":"The Relationship Between Digital Game Addiction and Levels of Anxiety and Depression in Adolescents Receiving Cancer Treatment.","authors":"Sureyya Sarvan, Pinar Bekar, Munevver Erkul, Emine Efe","doi":"10.1097/NCC.0000000000001369","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Adolescents diagnosed with cancer are vulnerable to symptoms of anxiety, depression, and posttraumatic stress.</p><p><strong>Objective: </strong>To examine the relationship between digital game addiction and levels of anxiety and depression in adolescents receiving cancer treatment.</p><p><strong>Methods: </strong>This analytical cross-sectional study was carried out with 120 adolescents aged 12-17 years who were receiving cancer treatment. Data were collected using the Digital Game Addiction Scale (DGAS-7) and the Hospital Anxiety and Depression Scale (HADS). Data were analyzed using independent-samples t test, 1-way analysis of variance, Pearson correlation analysis, and simple linear regression.</p><p><strong>Results: </strong>The mean age of the adolescents participating in the study was 15.21 ± 1.64 years. The mean DGAS-7 score was 15.19 ± 5.58, whereas the mean HADS Anxiety subscale score was 8.54 ± 4.33, and the mean HADS Depression subscale score was 7.72 ± 3.96. A positive, statistically significant relationship was found between the DGAS-7 mean score and the HADS Anxiety and Depression subscale mean scores ( P < .001).</p><p><strong>Conclusions: </strong>As the addiction levels increased in adolescents diagnosed with cancer, their anxiety and depression levels also increased.</p><p><strong>Implications for practice: </strong>Health professionals should be mindful that in adolescents diagnosed and treated for cancer, digital game addiction and levels of anxiety and depression may mutually reinforce each other.</p>","PeriodicalId":50713,"journal":{"name":"Cancer Nursing","volume":" ","pages":"12-18"},"PeriodicalIF":2.4000,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cancer Nursing","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1097/NCC.0000000000001369","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/5/15 0:00:00","PubModel":"Epub","JCR":"Q1","JCRName":"NURSING","Score":null,"Total":0}
引用次数: 0

Abstract

Background: Adolescents diagnosed with cancer are vulnerable to symptoms of anxiety, depression, and posttraumatic stress.

Objective: To examine the relationship between digital game addiction and levels of anxiety and depression in adolescents receiving cancer treatment.

Methods: This analytical cross-sectional study was carried out with 120 adolescents aged 12-17 years who were receiving cancer treatment. Data were collected using the Digital Game Addiction Scale (DGAS-7) and the Hospital Anxiety and Depression Scale (HADS). Data were analyzed using independent-samples t test, 1-way analysis of variance, Pearson correlation analysis, and simple linear regression.

Results: The mean age of the adolescents participating in the study was 15.21 ± 1.64 years. The mean DGAS-7 score was 15.19 ± 5.58, whereas the mean HADS Anxiety subscale score was 8.54 ± 4.33, and the mean HADS Depression subscale score was 7.72 ± 3.96. A positive, statistically significant relationship was found between the DGAS-7 mean score and the HADS Anxiety and Depression subscale mean scores ( P < .001).

Conclusions: As the addiction levels increased in adolescents diagnosed with cancer, their anxiety and depression levels also increased.

Implications for practice: Health professionals should be mindful that in adolescents diagnosed and treated for cancer, digital game addiction and levels of anxiety and depression may mutually reinforce each other.

接受癌症治疗的青少年沉迷数字游戏与焦虑和抑郁水平之间的关系。
背景:被诊断患有癌症的青少年很容易出现焦虑、抑郁和创伤后应激等症状:被诊断出患有癌症的青少年很容易出现焦虑、抑郁和创伤后应激等症状:探讨接受癌症治疗的青少年中数字游戏成瘾与焦虑和抑郁水平之间的关系:这项分析性横断面研究的对象是 120 名 12-17 岁正在接受癌症治疗的青少年。采用数字游戏成瘾量表(DGAS-7)和医院焦虑抑郁量表(HADS)收集数据。数据分析采用独立样本 t 检验、单因素方差分析、皮尔逊相关分析和简单线性回归:参与研究的青少年平均年龄为(15.21 ± 1.64)岁。DGAS-7 的平均得分是(15.19 ± 5.58)分,而 HADS 焦虑分量表的平均得分是(8.54 ± 4.33)分,HADS 抑郁分量表的平均得分是(7.72 ± 3.96)分。DGAS-7平均分与HADS焦虑和抑郁分量表平均分之间存在统计学意义上的正相关关系(P < .001):结论:随着确诊患有癌症的青少年成瘾程度的增加,他们的焦虑和抑郁程度也随之增加:医护人员应注意,在确诊和治疗癌症的青少年中,数字游戏成瘾与焦虑和抑郁水平可能会相互促进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Cancer Nursing
Cancer Nursing 医学-护理
CiteScore
4.80
自引率
3.80%
发文量
244
审稿时长
6-12 weeks
期刊介绍: Each bimonthly issue of Cancer Nursing™ addresses the whole spectrum of problems arising in the care and support of cancer patients--prevention and early detection, geriatric and pediatric cancer nursing, medical and surgical oncology, ambulatory care, nutritional support, psychosocial aspects of cancer, patient responses to all treatment modalities, and specific nursing interventions. The journal offers unparalleled coverage of cancer care delivery practices worldwide, as well as groundbreaking research findings and their practical applications.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信