A Hetero-Relation Transformer Network for Multiagent Reinforcement Learning

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Junho Park;Sukmin Yoon;Yong-Duk Kim
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引用次数: 0

Abstract

Recently, considerable research has been focused on multiagent reinforcement learning to effectively account for each agent's relations. However, most research has focused on homogeneous multiagent systems with the same type of agents, which has limited application to heterogeneous multiagent systems. The demand for heterogeneous systems has considerably increased not only in games but also in the real world. Therefore, a technique that can properly consider relations in heterogeneous systems is required. In this article, we propose a novel transformer network called HRformer, which is based on heterogeneous graph networks that can reflect the heterogeneity and relations among agents. To this end, we design an effective linear encoding method for the transformer to receive input of the various and unique characteristics of the agents and introduce a novel encoding method to model the relations among them. Experiments are conducted in the StarCraft multiagent challenge environment, the most famous heterogeneous multiagent simulation, to demonstrate the superior performance of the proposed method compared with the other existing methods in various heterogeneous scenarios. The proposed method in our simulation shows a high win rate and fast convergence speed, proving the superiority of the proposed method considering the heterogeneity of the multiagent system.
用于多代理强化学习的异关系变压器网络
近年来,人们对多智能体强化学习进行了大量的研究,以有效地解释每个智能体之间的关系。然而,大多数研究都集中在具有相同类型智能体的同构多智能体系统上,这限制了对异构多智能体系统的应用。不仅在游戏中,在现实世界中,对异构系统的需求也在显著增加。因此,需要一种能够正确考虑异构系统中的关系的技术。本文提出了一种基于异构图网络的新型变压器网络HRformer,该网络可以反映agent之间的异构性和相互关系。为此,我们设计了一种有效的线性编码方法,用于变压器接收agent的各种独特特征的输入,并引入了一种新的编码方法来建模agent之间的关系。在最著名的异构多智能体仿真《星际争霸》多智能体挑战环境中进行了实验,验证了该方法在各种异构场景下与其他现有方法相比的优越性能。仿真结果表明,该方法具有较高的胜率和较快的收敛速度,证明了该方法在考虑多智能体系统异构性的情况下的优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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