Observing Mathematical Properties in the Virtual World: An Exploratory Study of Online Independent Learning of Locus Concepts

IF 1.9 3区 教育学 Q2 EDUCATION & EDUCATIONAL RESEARCH
Chung Kwan Lo, Davy Tsz Kit Ng, Fletcher Ng
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Abstract

In the post-pandemic world, metaverse technology has become a popular approach to facilitating students’ online learning experiences. Drawing on Kolb’s experiential learning theory, we created immersive scenes using CoSpaces Edu, a ‘mirror-world’ metaverse platform that enables students to observe mathematical properties virtually. We applied a quasi-experimental design and evaluated the effect of integrating these virtual experiences into our learning resources. Students in the control group used conventional resources created using GeoGebra, which allowed them to manipulate mathematical objects and observe the locus of moving points. For the experimental group, in addition to the GeoGebra resources, we incorporated scenes (e.g., scenarios featuring running dogs) via CoSpaces Edu, which enabled the students to observe mathematical properties virtually online. The post-test results demonstrated that the students in the experimental group (N = 28) performed better than those in the control group (N = 35). The virtual world, which offered immersive walk-through experiences and different perspectives, enhanced the students’ understanding of locus concepts. However, some students encountered technical issues during their online learning, which may have hindered their mathematical exploration. This study contributes to the application of experiential learning theory using metaverse tools, thus offering educators valuable insights into creating immersive environments for online mathematics instruction.

Abstract Image

在虚拟世界中观察数学特性:在线自主学习 "焦点 "概念的探索性研究
在大流行后的世界里,元世界技术已成为促进学生在线学习体验的一种流行方法。借鉴科尔布的体验式学习理论,我们利用 CoSpaces Edu 创建了身临其境的场景。CoSpaces Edu 是一个 "镜像世界 "元宇宙平台,可让学生虚拟观察数学特性。我们采用了准实验设计,评估了将这些虚拟体验整合到学习资源中的效果。对照组的学生使用利用 GeoGebra 创建的传统资源,可以操作数学对象并观察移动点的位置。对于实验组,除了 GeoGebra 资源外,我们还通过 CoSpaces Edu 将场景(如以奔跑的狗为主角的场景)融入其中,使学生能够在线虚拟观察数学特性。后测结果显示,实验组学生(28 人)的表现优于对照组学生(35 人)。虚拟世界提供了身临其境的漫步体验和不同的视角,增强了学生对定位概念的理解。然而,一些学生在在线学习过程中遇到了技术问题,这可能阻碍了他们的数学探索。这项研究有助于利用元世界工具应用体验式学习理论,从而为教育工作者提供宝贵的见解,帮助他们为在线数学教学创建身临其境的环境。
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来源期刊
CiteScore
5.10
自引率
9.10%
发文量
87
期刊介绍: The objective of this journal is to publish original, fully peer-reviewed articles on a variety of topics and research methods in both science and mathematics education. The journal welcomes articles that address common issues in mathematics and science education and cross-curricular dimensions more widely. Specific attention will be paid to manuscripts written by authors whose native language is not English and the editors have made arrangements for support in re-writing where appropriate. Contemporary educators highlight the importance of viewing knowledge as context-oriented and not limited to one domain. This concurs with current curriculum reforms worldwide for interdisciplinary and integrated curricula. Modern educational practice also focuses on the use of new technology in assisting instruction which may be easily implemented into such an integrated curriculum. The journal welcomes studies that explore science and mathematics education from different cultural perspectives.
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