Internet/Video Gaming: The Relevance of a New Phenomenon in the Youth.

Nada Pop-Jordanova
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Abstract

The high level of technological growth in contemporary society, beside benefits, provokes different kinds of damages, especially among the worldwide youth population. World statistics have recognized that video and internet game addiction is a growing problem. In this context, it is supposed that 0.3 to 1.0 percent of the general population might be qualified as a potential sufferer of internet gaming disorder. However, youth between 18-34 years are the highest risk population. New research has shown the need of early identification of at-risk young people for internet addiction. Adverse experience in children of different forms of stress, negative life circumstances and especially negative, hostile parenting can lead to depression, social and cultural problems, together with significant boredom and loneliness levels. These are all confirmed to be related with addictive behaviour. Some neural correlates are discussed as the possible background of game addiction. Finally, therapeutic possibilities are presented.

互联网/视频游戏:青少年新现象的现实意义。
当代社会技术的高度发展,除了带来好处之外,也引发了各种不同的危害,尤其是在全球青少年群体中。世界统计数据表明,电子游戏和网络游戏成瘾是一个日益严重的问题。在这种情况下,一般认为 0.3%至 1.0%的人口可能会成为网络游戏障碍的潜在患者。然而,18-34 岁的青少年是高危人群。新的研究表明,有必要及早识别网络成瘾的高危青少年。儿童在不同形式的压力、消极的生活环境,特别是消极的、充满敌意的养育方式下的不良经历,会导致抑郁、社会和文化问题,以及严重的无聊和孤独感。这些都被证实与成瘾行为有关。作为游戏成瘾的可能背景,讨论了一些神经相关因素。最后,介绍了治疗的可能性。
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