MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Ti-Rong Wu;Hung Guei;Pei-Chiun Peng;Po-Wei Huang;Ting Han Wei;Chung-Chin Shih;Yun-Jui Tsai
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Abstract

This article presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human performance in many games, it remains unclear which among them is most suitable or efficient for specific tasks. Through MiniZero, we systematically evaluate the performance of each algorithm in the two board games, 9 × 9 Go and 8 × 8 Othello, as well as 57 Atari games. For the two board games, using more simulations generally results in higher performance. However, the choice between AlphaZero and MuZero may differ based on game properties. For Atari games, both MuZero and Gumbel MuZero are worth considering. Since each game has unique characteristics, different algorithms and simulations yield varying results. In addition, we introduce an approach, called progressive simulation, which progressively increases the simulation budget during training to allocate computation more efficiently. Our empirical results demonstrate that progressive simulation achieves significantly superior performance in the two board games. By making our framework and trained models publicly available, this article contributes a benchmark for future research on zero-knowledge learning algorithms, assisting researchers in algorithm selection and comparison against these zero-knowledge learning baselines. The code and data are available online.
MiniZero:AlphaZero 和 MuZero 在围棋、黑白棋和雅达利游戏上的比较分析
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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