Gamification of dermatoscopy education using a smartphone mobile platform: A pilot study

Shashendra Aponso MD, MRCP , Yue Ting Nichole Tan BSc (Pharm) , Siddharth Jain BCom , Choon Chiat Oh MBBS, MSc
{"title":"Gamification of dermatoscopy education using a smartphone mobile platform: A pilot study","authors":"Shashendra Aponso MD, MRCP ,&nbsp;Yue Ting Nichole Tan BSc (Pharm) ,&nbsp;Siddharth Jain BCom ,&nbsp;Choon Chiat Oh MBBS, MSc","doi":"10.1016/j.jdin.2024.03.008","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><p>Dermatoscopy is a noninvasive method of examining skin lesions under high magnification, gradually replacing the need for invasive biopsies. Training is required to gain clinical competency. Gamification employs game-like elements to enhance education engagement and is an engaging means of delivering medical education. We sought to use gamification and a mobile-based platform to deliver dermatoscopy education to physicians.</p></div><div><h3>Methods</h3><p>We developed SKIN@GoPRIME, an interactive smartphone platform. Thirty physician participants were randomly assigned to watch an online dermatoscopy lecture or to use SKIN@GoPRIME. Twenty-eight participants completed prelearning and postlearning quizzes and provided feedback on SKIN@GoPRIME.</p></div><div><h3>Results</h3><p>Users of SKIN@GoPRIME demonstrated a significant 1.71-point mean score improvement (<em>P</em> = .0018). The group that watched the online dermatoscopy lecture had a higher 2.36-point mean score improvement (<em>P</em> = .00021). Both family medicine and internal medicine physicians demonstrated a significant mean score increase of 1.29 (<em>P</em> = .049) and 2.14 (<em>P</em> = .023), respectively, after using SKIN@GoPRIME. Based on feedback, 83% believed that SKIN@GoPRIME can be used to acquire the applied competencies required for their job scope.</p></div><div><h3>Discussion and Conclusion</h3><p>SKIN@GoPRIME, a novel learning tool via gamification effectively delivers dermatoscopy education, although it is not shown to be more effective than lectures. Larger studies are required to further validate the effectiveness of gamified learning techniques in dermatoscopy education. Future studies should involve the optimization of SKIN@GoPRIME to more effectively deliver dermatoscopy education.</p></div>","PeriodicalId":34410,"journal":{"name":"JAAD International","volume":"16 ","pages":"Pages 91-96"},"PeriodicalIF":0.0000,"publicationDate":"2024-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2666328724000464/pdfft?md5=9c68030d8ccc5acfab837dc01923b6d9&pid=1-s2.0-S2666328724000464-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JAAD International","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2666328724000464","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Background

Dermatoscopy is a noninvasive method of examining skin lesions under high magnification, gradually replacing the need for invasive biopsies. Training is required to gain clinical competency. Gamification employs game-like elements to enhance education engagement and is an engaging means of delivering medical education. We sought to use gamification and a mobile-based platform to deliver dermatoscopy education to physicians.

Methods

We developed SKIN@GoPRIME, an interactive smartphone platform. Thirty physician participants were randomly assigned to watch an online dermatoscopy lecture or to use SKIN@GoPRIME. Twenty-eight participants completed prelearning and postlearning quizzes and provided feedback on SKIN@GoPRIME.

Results

Users of SKIN@GoPRIME demonstrated a significant 1.71-point mean score improvement (P = .0018). The group that watched the online dermatoscopy lecture had a higher 2.36-point mean score improvement (P = .00021). Both family medicine and internal medicine physicians demonstrated a significant mean score increase of 1.29 (P = .049) and 2.14 (P = .023), respectively, after using SKIN@GoPRIME. Based on feedback, 83% believed that SKIN@GoPRIME can be used to acquire the applied competencies required for their job scope.

Discussion and Conclusion

SKIN@GoPRIME, a novel learning tool via gamification effectively delivers dermatoscopy education, although it is not shown to be more effective than lectures. Larger studies are required to further validate the effectiveness of gamified learning techniques in dermatoscopy education. Future studies should involve the optimization of SKIN@GoPRIME to more effectively deliver dermatoscopy education.

利用智能手机移动平台开展皮肤镜游戏化教育:试点研究
背景皮肤镜是一种在高倍放大镜下检查皮肤病变的无创方法,逐渐取代了有创活检。要获得临床能力,需要进行培训。游戏化采用类似游戏的元素来提高教育参与度,是一种引人入胜的医学教育手段。我们试图利用游戏化和移动平台为医生提供皮肤镜教育。30 名医生参与者被随机分配观看在线皮肤镜讲座或使用 SKIN@GoPRIME。28 名参与者完成了学习前和学习后的测验,并对 SKIN@GoPRIME.ResultsUsers 进行了反馈,结果显示 SKIN@GoPRIME 的平均得分显著提高了 1.71 分(P = .0018)。观看在线皮肤镜讲座的小组平均得分提高了 2.36 分(P = .00021)。使用 SKIN@GoPRIME 后,家庭医生和内科医生的平均得分分别显著提高了 1.29 分(P = 049)和 2.14 分(P = 023)。根据反馈,83%的人认为SKIN@GoPRIME可用于获得其工作范围所需的应用能力。讨论与结论SKIN@GoPRIME是一种通过游戏化实现的新型学习工具,可有效开展皮肤镜教育,但并未显示其比讲课更有效。要进一步验证游戏化学习技术在皮肤镜教学中的有效性,还需要进行更大规模的研究。未来的研究应包括优化SKIN@GoPRIME,以便更有效地开展皮肤镜教育。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
JAAD International
JAAD International Medicine-Dermatology
CiteScore
3.60
自引率
0.00%
发文量
169
审稿时长
45 days
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信