Priming uncertainty avoidance values: Influence of virtual reality stimuli on design creativity in ideation

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Zhengya Gong , Milene Gonçalves , Vijayakumar Nanjappan , Georgi V. Georgiev
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Abstract

Previous studies have clearly established the impact of culture on design creativity. For example, the presence of cultural values with low uncertainty avoidance (UA, the degree of anxiety and risk aversion that people feel during ambiguous situations) is linked to low workability of creative ideas. Currently, there is limited research on potential remedies to alleviate the impact of culture, specifically with respect to UA. Therefore, this study investigates the use of technology to prime UA cultural values and mitigate their potential negative impacts on design creativity. This was achieved using stimuli that had been generated by virtual reality (VR) technology and presented in an immersive environment. Participants in an experimental study were exposed to VR stimuli designed to either decrease or increase their UA. The results showed that the VR stimuli had successfully increased and decreased low and high UA values, respectively, which mitigated the influence of UA on design creativity. Furthermore, the VR stimuli influenced the emphasis of the participants on ideation, with lowered and enhanced UA values leading to them prioritizing novelty and usefulness, respectively. Overall, the findings provided evidence that VR could be leveraged from a psychological standpoint to reduce cultural influences on creativity through targeted priming. These findings indicated the essential implications of the study in terms of understanding the effect of immersive technologies in shaping human behaviors and mindsets.

诱导不确定性规避价值观:虚拟现实刺激对构思设计创造力的影响
以往的研究已经清楚地证明了文化对设计创造力的影响。例如,低不确定性规避(UA,人们在模棱两可的情况下感到的焦虑和风险规避程度)文化价值观的存在与创意想法的低可操作性有关。目前,有关减轻文化影响的潜在补救措施的研究还很有限,特别是在不确定性规避方面。因此,本研究调查了如何利用技术来强化 UA 文化价值观,并减轻其对设计创造力的潜在负面影响。这项研究使用虚拟现实(VR)技术生成的刺激,并在沉浸式环境中呈现。在一项实验研究中,参与者受到了旨在减少或增加其 UA 的 VR 刺激。结果显示,虚拟现实刺激分别成功地提高和降低了低UA值和高UA值,从而减轻了UA对设计创造力的影响。此外,虚拟现实刺激还影响了参与者对构思的重视程度,UA 值的降低和提高分别导致他们优先考虑新颖性和实用性。总之,研究结果证明,可以从心理学角度利用虚拟现实技术,通过有针对性的引物来减少文化对创造力的影响。这些发现表明,这项研究对于理解沉浸式技术在塑造人类行为和心态方面的影响具有重要意义。
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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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