Structural Game Characteristics and Problematic Gaming

SUCHT Pub Date : 2024-04-01 DOI:10.1024/0939-5911/a000859
F. Rehbein, Douglas A. Gentile, Jeroen Lemmens, H. Rumpf
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Abstract

Abstract: Introduction: The current state of research suggests that personal, environmental, and product-related risk factors contribute to the development and maintenance of gaming disorder. Concerning game related risk factors, evidence points to certain game features contributing to the overall risk of gaming disorder, as for example reward features, social features, and monetization features. However, no standardized instrument is available to capture risk enhancing game characteristics. Methods: Based on theoretical considerations and stepwise conducted qualitative analyses of in-game content, risk-enhancing game features were identified and specified. Furthermore, a pilot study was conducted comprising N = 4,468 students ( M[Age] = 14.54 years, SD = 1.37 years). Game features of the preferred games of the students were analyzed regarding their predictive value of gaming disorder. Results: Data suggests that two features are associated most strongly with gaming disorder: 1) mandatory social interactions ( β = .20), and 2) number of reward categories ( β = .12). Based on these findings and further updates, the RCCG was refined and finalized. Conclusions: With the RCCG, a structured instrument to capture, describe, and evaluate risk enhancing structural characteristics of video games is available. The RCCG enables a general risk assessment of games as well as recommended age-classifications based on certain structural features unsuitable for specific age groups.
游戏结构特征与问题游戏
摘要:导言:目前的研究表明,个人、环境和产品相关的风险因素会导致游戏障碍的发展和维持。关于与游戏相关的风险因素,有证据表明某些游戏特征会导致游戏障碍的整体风险,例如奖励特征、社交特征和货币化特征。然而,目前还没有标准化的工具来捕捉增加风险的游戏特征。方法:基于理论考虑和对游戏内容的逐步定性分析,确定并具体说明了增加风险的游戏特征。此外,还进行了一项试点研究,研究对象包括 N = 4468 名学生(M[年龄] = 14.54 岁,SD = 1.37 岁)。研究分析了学生偏好的游戏特征对游戏障碍的预测价值。结果显示数据表明,有两个特征与游戏障碍的关系最为密切:1) 强制性社交互动 ( β = .20) 和 2) 奖励类别数量 ( β = .12)。根据这些发现和进一步的更新,对 RCCG 进行了完善和定稿。结论:有了 RCCG,我们就有了一个结构化的工具来捕捉、描述和评估电子游戏的风险增强结构特征。通过 RCCG,可以对游戏进行一般风险评估,并根据某些不适合特定年龄组的结构特征建议进行年龄分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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