PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS APLIKASI (KAHOOT) TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN FIQIH KELAS VII DI MTS MUHAMMADIYAH 06 BANYUTENGAH TAHUN PELAJARAN 2020/2021

Q2 Arts and Humanities
Idzi’ Layyinnati, Nisa’atul Wahidah
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Abstract

This research is motivated by the increasing development of technologyin the era of the industrial revolution 4.0, educators can innovate learning tomake the learning process more interesting, namely by utilizing various programsthat can produce an interactive learning media. The lack of use of learning mediaused, especially in Fiqh learning, makes students' learning motivation decreaseand feel bored in the learning process which tends to use conventional methods.One of the latest application programs that can be used as interactive learningmedia is the Kahoot educational game application. The purpose of this study is todetermine whether there is an effect of application-based learning media(Kahoot) on student learning outcomes at MTs Muhammadiyah 06 Banyutengah.This study used a quantitative approach with a One-group pretest-posttest designand the number of respondents was 26 respondents, using sample data. Datacollection using pre-test and post-test questions. The collected data were analyzedby validity test, reliability test, normality test, homogeneity test, correlation test,significance test and coefficient of determination. Based on the results ofcalculations obtained manually with hypothesis testing using the product momentcorrelation formula, the results obtained rcount = 0.730> rtable = 0.3882. Whilefor the significance test, the results obtained tcount = 5.228> ttable = 2.063 atthe 5% significance level. From the discussion as mentioned, it can be concludedthat Ho is rejected and Ha is accepted or there is a positive and significantinfluence between Application-Based Learning Media (Kahoot) on StudentLearning Outcomes in Fiqh Class VII Subjects at MTs Muhammadiyah 06Banyutengah 2020/2021 Study Year
在 2020/2021 学年穆罕默迪亚 06 巴纽滕加高等师范学校伊斯兰教法第七课中使用基于应用的学习 媒体(Kahoot)对学生学习成果的影响
在工业革命4.0时代,科技日益发展,教育工作者可以对学习进行创新,使学习过程更加有趣,即利用各种可以产生互动学习媒体的程序。缺乏学习媒体的使用,尤其是在伊斯兰教法的学习中,会使学生的学习积极性下降,并在倾向于使用传统方法的学习过程中感到无聊。本研究的目的是确定基于应用的学习媒体(Kahoot)是否对穆罕默迪耶 MTs Muhammadiyah 06 Banyutengah 的学生的学习成果有影响。本研究采用了定量方法,采用一组前测-后测设计,受访者人数为 26 人,使用抽样数据。使用前测和后测问题收集数据。对收集到的数据进行了效度检验、信度检验、正态检验、同质性检验、相关检验、显著性检验和判定系数分析。根据人工计算的结果,使用乘积矩相关公式进行假设检验,结果得出 rcount = 0.730> rtable = 0.3882。而对于显著性检验,在 5%的显著性水平下,结果为 tcount = 5.228> ttable = 2.063。通过上述讨论,可以得出结论:Ho 被否决,Ha 被接受,或者说,基于应用的学习媒体(Kahoot)对 MTs Muhammadiyah 06Banyutengah 2020/2021 学年伊斯兰教法第七班学生的学习成果有积极而显著的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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