Online Gaming Addiction and Its Impact on the Mental Health of Primary School Students

R. Deepak, N. Nazini
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Abstract

Gaming has long been a beloved source of entertainment, and today’s titles like Fortnite, Valorant, Rainbow 6 Siege, Apex Legends, and League of Legends have become a daily ritual for many. These games transcend age barriers, captivating players of all generations. Gaming has become a ubiquitous form of entertainment in the modern digital era, with online games attracting players of all ages, including primary school students. However, concerns about online gaming addiction and its detrimental effects on mental health have escalated. This paper investigates the prevalence of online gaming addiction among primary school students, identifies contributing factors, analyzes both the negative and positive effects, and assesses its implications for their mental well-being. Employing a mixed-methods approach incorporating surveys and interviews, this research aims to provide a comprehensive understanding of the complex relationship between online gaming addiction and mental health outcomes. The findings offer valuable insights into the challenges and opportunities for addressing this issue to support the well-being of primary school students in the digital age.
网络游戏成瘾及其对小学生心理健康的影响
长期以来,游戏一直是深受喜爱的娱乐来源,如今,《堡垒之夜》、《Valorant》、《彩虹六号围攻》、《Apex Legends》和《英雄联盟》等游戏已成为许多人的日常娱乐活动。这些游戏超越了年龄的界限,吸引着各代玩家。在现代数字时代,游戏已成为一种无处不在的娱乐形式,网络游戏吸引着包括小学生在内的各个年龄段的玩家。然而,人们对网络游戏成瘾及其对心理健康有害影响的担忧也在不断升级。本文调查了网络游戏成瘾在小学生中的普遍程度,找出了诱因,分析了其消极和积极影响,并评估了其对小学生心理健康的影响。本研究采用调查和访谈相结合的混合方法,旨在全面了解网络游戏成瘾与心理健康结果之间的复杂关系。研究结果为解决这一问题的挑战和机遇提供了宝贵的见解,以支持数字时代小学生的身心健康。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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