{"title":"How New Developers Approach Augmented Reality Development Using Simplified Creation Tools: An Observational Study","authors":"Narges Ashtari, Parmit K. Chilana","doi":"10.3390/mti8040035","DOIUrl":null,"url":null,"abstract":"Software developers new to creating Augmented Reality (AR) experiences often gravitate towards simplified development environments, such as 3D game engines. While popular game engines such as Unity and Unreal have evolved to offer extensive support and functionalities for AR creation, many developers still find it difficult to realize their immersive development projects. We ran an observational study with 12 software developers to assess how they approach the initial AR creation processes using a simplified development framework, the information resources they seek, and how their learning experience compares to the more mainstream 2D development. We observed that developers often started by looking for code examples rather than breaking down complex problems, leading to challenges in visualizing the AR experience. They encountered vocabulary issues and found trial-and-error methods ineffective due to a lack of familiarity with 3D environments, physics, and motion. These observations highlight the distinct needs of emerging AR developers and suggest that conventional code reuse strategies in mainstream development may be less effective in AR. We discuss the importance of developing more intuitive training and learning methods to foster diversity in developing interactive systems and support self-taught learners.","PeriodicalId":52297,"journal":{"name":"Multimodal Technologies and Interaction","volume":null,"pages":null},"PeriodicalIF":2.4000,"publicationDate":"2024-04-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Multimodal Technologies and Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/mti8040035","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
Software developers new to creating Augmented Reality (AR) experiences often gravitate towards simplified development environments, such as 3D game engines. While popular game engines such as Unity and Unreal have evolved to offer extensive support and functionalities for AR creation, many developers still find it difficult to realize their immersive development projects. We ran an observational study with 12 software developers to assess how they approach the initial AR creation processes using a simplified development framework, the information resources they seek, and how their learning experience compares to the more mainstream 2D development. We observed that developers often started by looking for code examples rather than breaking down complex problems, leading to challenges in visualizing the AR experience. They encountered vocabulary issues and found trial-and-error methods ineffective due to a lack of familiarity with 3D environments, physics, and motion. These observations highlight the distinct needs of emerging AR developers and suggest that conventional code reuse strategies in mainstream development may be less effective in AR. We discuss the importance of developing more intuitive training and learning methods to foster diversity in developing interactive systems and support self-taught learners.
刚开始创建增强现实(AR)体验的软件开发人员往往倾向于使用简化的开发环境,如 3D 游戏引擎。虽然 Unity 和虚幻等流行的游戏引擎已经为 AR 创作提供了广泛的支持和功能,但许多开发人员仍然发现很难实现他们的沉浸式开发项目。我们对 12 名软件开发人员进行了一项观察研究,以评估他们如何使用简化的开发框架来处理最初的 AR 创建流程、他们所寻求的信息资源以及他们的学习体验与更主流的 2D 开发相比有何不同。我们观察到,开发人员往往从寻找代码示例开始,而不是分解复杂的问题,这导致他们在可视化 AR 体验方面面临挑战。由于不熟悉三维环境、物理和运动,他们遇到了词汇问题,并发现试错法效果不佳。这些观察结果凸显了新兴 AR 开发人员的独特需求,并表明主流开发中的传统代码重用策略在 AR 中可能不太有效。我们讨论了开发更直观的培训和学习方法的重要性,以促进交互系统开发的多样性,并为自学人员提供支持。