{"title":"Dampak Pemasaran Aplikasi Seluler Augmented Reality: Memanfaatkan Pengalaman Sosial Bersama untuk Pemasaran Viral","authors":"Anggraeni Woro Hapsari","doi":"10.46799/jsa.v5i4.1084","DOIUrl":null,"url":null,"abstract":"In today's business landscape, technology plays a pivotal role, enabling a shift from traditional to digital marketing practices. Augmented reality (AR) technology has emerged as a promising tool to enhance consumer experiences and influence purchase decisions. This study examines the impact of aesthetics, entertainment, education, escapism, AR marketing satisfaction, shared social experiences, and purchase intention on AR mobile applications in Indonesia. Data collected through online questionnaires were analyzed using SEM-PLS, revealing significant effects across all variables. Aesthetic elements positively influenced entertainment, education, and escapism, subsequently enhancing AR marketing satisfaction. Furthermore, AR marketing satisfaction positively affected shared social experiences and purchase intention. \n \n ","PeriodicalId":509174,"journal":{"name":"Jurnal Syntax Admiration","volume":"116 6","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Syntax Admiration","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46799/jsa.v5i4.1084","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In today's business landscape, technology plays a pivotal role, enabling a shift from traditional to digital marketing practices. Augmented reality (AR) technology has emerged as a promising tool to enhance consumer experiences and influence purchase decisions. This study examines the impact of aesthetics, entertainment, education, escapism, AR marketing satisfaction, shared social experiences, and purchase intention on AR mobile applications in Indonesia. Data collected through online questionnaires were analyzed using SEM-PLS, revealing significant effects across all variables. Aesthetic elements positively influenced entertainment, education, and escapism, subsequently enhancing AR marketing satisfaction. Furthermore, AR marketing satisfaction positively affected shared social experiences and purchase intention.
在当今的商业环境中,技术发挥着举足轻重的作用,促使传统营销方式向数字营销方式转变。增强现实(AR)技术已成为提升消费者体验和影响购买决策的一种前景广阔的工具。本研究探讨了美学、娱乐、教育、逃避现实、AR 营销满意度、共享社交体验和购买意向对印尼 AR 移动应用的影响。使用 SEM-PLS 分析了通过在线问卷收集到的数据,结果显示所有变量都有显著影响。美学元素对娱乐、教育和逃避现实产生了积极影响,从而提高了 AR 营销满意度。此外,AR 营销满意度还对共享社交体验和购买意向产生了积极影响。