Task difficulty impact on multitasking in mixed reality environments

Safanah Abbas , Heejin Jeong
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Abstract

Mixed reality applications allow users to experience both physical and digital worlds simultaneously. However, limited research has compared multitasking performance in these two worlds with different difficulty levels. This study investigated the effect of task difficulty on mixed-reality multitasking performance. A block-matching task was used for the physical task experiment, and the N-back test was used for the virtual task experiment. Thirty-six participants completed eight experimental conditions and were tested on four measures: NASA-TLX, accuracy, priority, and hand use. Physical demand and effort subscales were significant in all the experimental manipulations: real-world tasks, virtual-world tasks, and multitasking. The priority variable was not found to be substantial. Most participants prioritized working on either real-world tasks or multitasking, leaving the virtual-world tasks to the least preferred. Such a study can empower instructional designers to tailor tasks that align with learners’ cognitive abilities for an optimal learning experience.

任务难度对混合现实环境中多任务处理的影响
混合现实应用允许用户同时体验物理世界和数字世界。然而,对这两个世界中不同难度的多任务处理性能进行比较的研究还很有限。本研究调查了任务难度对混合现实多任务处理性能的影响。在物理任务实验中使用了分块匹配任务,在虚拟任务实验中使用了N-back测试。36 名参与者完成了八种实验条件,并接受了四项测试:NASA-TLX、准确性、优先级和手的使用。在所有实验操作中,体力需求和努力分量表都具有显著性:真实世界任务、虚拟世界任务和多任务处理。优先级变量并不显著。大多数参与者优先处理现实世界任务或多任务处理,最不喜欢虚拟世界任务。这样的研究可以让教学设计者根据学习者的认知能力来定制任务,从而获得最佳的学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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