{"title":"A multimodal study of augmented reality in the architectural design studio","authors":"Alejandro Veliz Reyes","doi":"10.1007/s10798-024-09895-5","DOIUrl":null,"url":null,"abstract":"<p>Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and ‘making sense’ of these assemblies requires complex socio-cognitive processes and professional expertise. In that context, this paper follows a ‘sense-making’ approach, and theorises the impact of multimodal representations in architectural design tutorials. Hybrid physical/digital representations have been built using Augmented Reality (AR) and utilised in dialogues between students’ groups and design tutors. Design tutorials have been documented through video, workshops, observational notes and interviews to generate a grounded theory through iterative and reflexive coding. Following a multimodal approach, the paper frames AR as an enabler and mediator of design communication, evidenced through multimodal choreographies of physical/digital media, speech and the individual and collective performances of participants’ bodies and actions in space. The resulting theory is composed of 7 concepts outlining the impact of AR in multimodal architectural communication, including the major constructs ‘AR-mediated Interaction’ and ‘Augmented Pedagogies’. The paper outlines this conceptual taxonomy and provides fieldwork evidence supporting a methodological shift from technology-focused to sense-making observations of technology in design activity.</p>","PeriodicalId":50286,"journal":{"name":"International Journal of Technology and Design Education","volume":"92 1","pages":""},"PeriodicalIF":2.0000,"publicationDate":"2024-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Technology and Design Education","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1007/s10798-024-09895-5","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and ‘making sense’ of these assemblies requires complex socio-cognitive processes and professional expertise. In that context, this paper follows a ‘sense-making’ approach, and theorises the impact of multimodal representations in architectural design tutorials. Hybrid physical/digital representations have been built using Augmented Reality (AR) and utilised in dialogues between students’ groups and design tutors. Design tutorials have been documented through video, workshops, observational notes and interviews to generate a grounded theory through iterative and reflexive coding. Following a multimodal approach, the paper frames AR as an enabler and mediator of design communication, evidenced through multimodal choreographies of physical/digital media, speech and the individual and collective performances of participants’ bodies and actions in space. The resulting theory is composed of 7 concepts outlining the impact of AR in multimodal architectural communication, including the major constructs ‘AR-mediated Interaction’ and ‘Augmented Pedagogies’. The paper outlines this conceptual taxonomy and provides fieldwork evidence supporting a methodological shift from technology-focused to sense-making observations of technology in design activity.
期刊介绍:
The International Journal of Technology and Design Education seeks to encourage research and scholarly writing about any aspect of technology and design education. Critical, review, and comparative studies are particularly prominent, as are contributions which draw upon other literatures, such as those derived from historical, philosophical, sociological or psychological studies of technology or design, in order to address issues of concern to technology and design education.
One of the most significant developments of recent years has been the emergence of technology and design education as an integral part of general education in many parts of the world. Its distinctive curriculum features are technological literacy and capability and it highlights the importance of `knowledge in action'', of `doing'' as well as `understanding''.