How Much Energy Do E’Athletes Use during Gameplay? Quantifying Energy Expenditure and Heart Rate Variability Within E’Athletes

IF 4.1 2区 医学 Q1 SPORT SCIENCES
Mitchell Nicholson, Dylan Poulus, Rob Robergs, Vincent Kelly, Craig McNulty
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Abstract

Research into esports suggests that e’athletes experience physiological stressors and demands during competition and training. The physiological demands of esports are poorly understood and need to be investigated further to inform future training guidelines, optimise performance outcomes, and manage e’athlete wellbeing. This research aimed to quantify the metabolic rate of esports gameplay and compare this outcome with heart rate variability within expert e’athletes. Thirteen healthy male participants ranked within the top 10% of their respective esports title participated in the study (age = 20.7 ± 2.69 years; BMI = 24.6 ± 5.89 kg·m− 2). Expired gas analysis indirect calorimetry measured gas exchange during rest and gaming. Compared to resting conditions, competitive esports gameplay significantly increased median energy expenditure (1.28 (IQR 1.16–1.49) kcal·min− 1 vs. 1.45 (IQR 1.20–1.77) kcal·min− 1, p = .02), oxygen consumption (0.27 (IQR 0.24–0.30) L·min− 1 vs. 0.29 (IQR 0.24–0.35) L·min− 1, p = .02) and carbon dioxide production (0.20 (IQR 0.19–0.27) L·min− 1vs. 0.27 (IQR 0.24–0.33) L·min− 1, p = .01). Competitive gameplay also resulted in a significant increase in heart rate (84.5 (IQR 74.1–96.1) bpm vs. 87.1 (IQR 80.3–104) bpm, p = .01) and decrease in R-R interval’s (710 (IQR 624–810) ms vs. 689 (IQR 579–747) ms, p = .02) when compared to rest. However, there were no significant differences in time or frequency measures of heart rate variability. The data reveal increased physiological responses to metabolic rate, energy expenditure and cardiovascular function to esports game play within expert e’athletes. Further physiological research into the physical demands on e’athletes, the influence of different training programs to esport performance, and the added multivariate determinants to elite level esport performance are warranted.
电子竞技运动员在游戏中消耗多少能量?量化电子竞技运动员的能量消耗和心率变异性
对电子竞技的研究表明,电子竞技运动员在比赛和训练期间会经历生理压力和需求。人们对电子竞技的生理需求知之甚少,因此需要进一步研究,以便为未来的训练指导提供信息,优化成绩结果,并管理电子竞技运动员的健康。这项研究旨在量化电竞游戏的新陈代谢率,并将这一结果与电子竞技专家的心率变异性进行比较。13 名在各自电竞项目中排名前 10%的健康男性参加了研究(年龄 = 20.7 ± 2.69 岁;体重指数 = 24.6 ± 5.89 kg-m-2)。消耗气体分析间接热量计测量了休息和游戏时的气体交换。与休息状态相比,竞技电竞游戏显著增加了能量消耗中位数(1.28 (IQR 1.16-1.49) kcal-min- 1 vs. 1.45 (IQR 1.20-1.77) kcal-min- 1, p = .02)、耗氧量(0.27 (IQR 0.24-0.30) L-min- 1 vs. 0.29 (IQR 0.24-0.35) L-min- 1, p = .02) 和二氧化碳产生量 (0.20 (IQR 0.19-0.27) L-min- 1 vs. 0.27 (IQR 0.24-0.33) L-min- 1, p = .01)。与休息时相比,竞技游戏也会导致心率显著增加(84.5 (IQR 74.1-96.1) bpm vs. 87.1 (IQR 80.3-104) bpm,p = .01)和 R-R 间期下降(710 (IQR 624-810) ms vs. 689 (IQR 579-747) ms,p = .02)。然而,心率变异性的时间或频率测量没有明显差异。这些数据揭示了电子竞技高手在玩电子竞技游戏时对新陈代谢率、能量消耗和心血管功能的生理反应。有必要对电子竞技运动员的身体需求、不同训练计划对电子竞技表现的影响以及精英级电子竞技表现的附加多元决定因素进行进一步的生理学研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Sports Medicine - Open
Sports Medicine - Open SPORT SCIENCES-
CiteScore
7.00
自引率
4.30%
发文量
142
审稿时长
13 weeks
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