AI-enabled prediction of sim racing performance using telemetry data

IF 4.9 Q1 PSYCHOLOGY, EXPERIMENTAL
Fazilat Hojaji , Adam J. Toth , John M. Joyce , Mark J. Campbell
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引用次数: 0

Abstract

Despite the emerging and rapid progress of esports, approaches for ensuring high-quality analytics and training among professional and amateur esports teams are lacking. In this paper, we demonstrate how the application of data science techniques and Machine Learning (ML) approaches in esports, particularly in sim racing science, can illuminate the most important in-game metrics that dictate performance. Thus, using a professional racing simulator and MoTec i2 Pro (v1.1.5, Australia), we gathered extensive telemetry data from 174 participants, who completed 1327 laps on the Brands-Hatch circuit in the Assetto Corsa Competizione (v1.9, KUNOS Simulazioni). We clustered the obtained laps based on performance (lap-time), and then identified driving behaviors within performance groups. We also analyzed the feature subset obtained from a hybrid feature selection approach using two correlation analyses and three ML models.

The best model achieved a prediction accuracy of 97.19%, demonstrating that the model effectively captured the critical factors that influenced driving performance during a lap. The results confirm that average speed is the most important metric, followed by lateral acceleration, steering angle, and lane deviation. Our analyses offer key metrics for refining training tools and techniques in sim racing performance improvement.

利用遥测数据对模拟赛车性能进行人工智能预测
尽管新兴的电子竞技发展迅速,但在职业和业余电子竞技团队中却缺乏确保高质量分析和培训的方法。在本文中,我们将展示在电子竞技中,特别是在模拟赛车科学中应用数据科学技术和机器学习(ML)方法,是如何阐明决定成绩的最重要的游戏指标的。因此,我们使用专业赛车模拟器和 MoTec i2 Pro(v1.1.5,澳大利亚)收集了 174 名参赛者的大量遥测数据,他们在布兰兹-哈奇赛道上完成了 1327 圈的 Assetto Corsa Competizione(v1.9,KUNOS Simulazioni)比赛。我们根据成绩(圈速)对获得的圈数进行了分组,然后确定了成绩组内的驾驶行为。最佳模型的预测准确率达到了 97.19%,表明该模型有效捕捉到了影响单圈驾驶性能的关键因素。结果证实,平均速度是最重要的指标,其次是横向加速度、转向角和车道偏离。我们的分析为改进模拟赛车性能的培训工具和技术提供了关键指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
7.80
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0.00%
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