Languages of Power, Languages of Protest: Exploring the Rhetorics of Game Maps

IF 2.4 2区 文学 Q1 COMMUNICATION
Ben S. Bunting
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引用次数: 0

Abstract

In his book The New Nature of Maps: Essays in the History of Cartography, J.B. Harley writes that “Maps are preeminently a language of power, not of protest.” Harley was writing about maps of the physical world, but most game maps also speak in “languages of power,” and for similar reasons; however, this is not always the case. In this paper, I discuss how and why Harley's rubric also applies to game maps. Ultimately, I highlight the unique value of the minority of video games that speak in “languages of protest,” thus allowing us to play – sometimes figuratively, and sometimes literally – with our traditional understanding of maps.
权力的语言,抗议的语言:探索游戏地图的修辞学
J.B. Harley 在其著作《地图的新本质》(The New Nature of Maps:一书中,J.B. Harley 写道:"地图首先是一种权力语言,而不是抗议语言。哈雷写的是物理世界的地图,但大多数游戏地图也使用 "权力语言",原因也类似;不过,情况并非总是如此。在本文中,我将讨论哈雷的标准如何以及为什么也适用于游戏地图。最后,我强调了少数使用 "抗议语言 "的视频游戏的独特价值,它们允许我们玩弄我们对地图的传统理解--有时是象征性的,有时是字面意义上的。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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