Playing Through the Pandemic: Gaming Usage as a Buffer During COVID-19

IF 2.4 2区 文学 Q1 COMMUNICATION
Dmitri Williams, Mingxuan Liu, Sukyoung Choi, Nicholas Bowman, Sonia Jawaid Shaikh
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Abstract

Amidst the disruptions of the COVID-19 pandemic, video games were used heavily, presumably to help cope with negative moods and social isolation. This study sought to understand the implications of such play on well-being within a particular sample. Drawing on uses and gratifications and self-determination theories, the study adopted a longitudinal perspective incorporating data from one game, both before and during the pandemic. Data included both repeated cross-sectional surveys as well as unobtrusive, within-game measures. Among players of a marginally social, large-scale, team-based vehicle combat game (World of Tanks), play time increased slightly while well-being was generally steady. Increases in play were associated with increases in competence, which in turn lead to higher well-being. The theoretical implications and generalizability of the findings are discussed.
玩转大流行:在 COVID-19 期间使用游戏作为缓冲
在 COVID-19 大流行所造成的混乱中,人们大量使用电子游戏,大概是为了帮助应对消极情绪和社会孤立。本研究试图在特定样本中了解这种游戏对幸福感的影响。研究借鉴了使用与满足理论和自我决定理论,采用纵向视角,纳入了一款游戏在大流行之前和期间的数据。数据既包括重复的横截面调查,也包括非侵入性的游戏内测量。在一款社交性不强的大型团队载具战斗游戏(《坦克世界》)的玩家中,游戏时间略有增加,而幸福感则基本保持稳定。游戏时间的增加与能力的提高有关,而能力的提高又会带来更高的幸福感。本文讨论了研究结果的理论意义和可推广性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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