3D-Printing Virtual Simulation Lab

IF 2.9 3区 教育学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Ishant Singhal;Guru Ratan Satsangee;Lakshya Bhardwaj;Gaurang S. Sharma;Anand Swarup Chandrakar;Hritav Gupta;Gargi Malik;Bobby Tyagi;Ankit Sahai;Rahul Swarup Sharma
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引用次数: 0

Abstract

3D-printing (3DP) is a rapidly evolving sector and is advancing at an unmatched pace. Integrating digital-based approaches to disseminate knowledge within institutional curricula is crucial for mainstreaming knowledge. This work explores the development of a virtual lab (VL) for additive manufacturing (AM), using an interactive VL simulator. The VL's experiments encompass anatomy, assembly, techniques, preprocessing, and postprocessing modules on AM. The aim of this dedicated AM VL is to facilitate digital education on 3DP among educational institutions. A case study compares the efficacy of VL to physical experimentation. Two groups of 30 students each provided feedback before and after conducting experiments in the physical laboratory and on the VL, respectively. The comparison elucidates how integrating the VL with traditional teaching pedagogy can be a progressive step in teaching AM in educational institutions. The teaching pedagogy approach is both cost-effective and time efficient. The developed VL offers unlimited access and availability for students to learn at their own pace. The design of the 3DP virtual simulation lab incorporates an inclusive align–act–assess approach, wherein each module includes related theory, aim, procedure, simulator interface, pretest, and posttest to align with this approach.
3d 打印虚拟仿真实验室
三维打印(3DP)是一个快速发展的行业,其发展速度无与伦比。在机构课程中整合基于数字的方法来传播知识对于知识主流化至关重要。这项工作利用交互式虚拟实验室模拟器,探索了增材制造(AM)虚拟实验室(VL)的开发。虚拟实验室的实验内容包括 AM 的解剖、装配、技术、预处理和后处理模块。该专用 AM VL 的目的是促进教育机构的 3DP 数字化教育。一项案例研究比较了 VL 与物理实验的功效。两组各 30 名学生分别在物理实验室和 VL 上进行实验前后提供了反馈意见。比较结果阐明了将 VL 与传统教学法相结合如何能成为教育机构 AM 教学的一个进步步骤。这种教学法既经济又省时。开发的虚拟实验室为学生提供了无限的访问和可用性,让他们按照自己的节奏学习。3DP 虚拟仿真实验室的设计采用了 "统一-行动-评估 "的方法,其中每个模块都包括相关理论、目的、程序、仿真器界面、前测和后测,以符合这一方法。
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来源期刊
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
7.50
自引率
5.40%
发文量
82
审稿时长
>12 weeks
期刊介绍: The IEEE Transactions on Learning Technologies covers all advances in learning technologies and their applications, including but not limited to the following topics: innovative online learning systems; intelligent tutors; educational games; simulation systems for education and training; collaborative learning tools; learning with mobile devices; wearable devices and interfaces for learning; personalized and adaptive learning systems; tools for formative and summative assessment; tools for learning analytics and educational data mining; ontologies for learning systems; standards and web services that support learning; authoring tools for learning materials; computer support for peer tutoring; learning via computer-mediated inquiry, field, and lab work; social learning techniques; social networks and infrastructures for learning and knowledge sharing; and creation and management of learning objects.
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