Unpacking the Myth in the Associations Between Self-control and Gaming Disorder in Children and Adolescents: A Comparison Between Traditional and Random Intercept Cross-lagged Panel Model Analyses

IF 3.2 3区 医学 Q2 PSYCHIATRY
Di QI, Xiaomin LI, Shimin ZHU
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Abstract

Internet gaming is becoming increasingly popular; however, children and adolescents are highly vulnerable to gaming disorder due to the underdevelopment of cognitive control. Longitudinal research providing empirical evidence confirming the stability and direction of the association between self-control and gaming disorder is scarce. This study is aimed at clarifying whether prospective relationships exist between self-control and gaming disorder in children and adolescents or whether they are associated due to common causes. We examined the temporal dynamics of the associations between self-control and gaming disorder symptom severity using a traditional cross-lagged panel model (CLPM; aggregating between- and within-person variance) and a random intercept CLPM (RI-CLPM; disaggregating between- and within-person effects) with three-annual wave data from a large cohort of primary and secondary students (N = 1359, mean age 12.67 (SD 1.40), 834 (61.7%) girls). The traditional CLPM indicated a unidirectional negative relationship from self-control to later gaming disorder (B with 95% confidence interval [CI] = − 0.12 [− 0.19, − 0.040]), whereas the RI-CLPM analysis revealed no prospective relationship between self-control and gaming disorder (95% CIs of Bs all contain 0), indicating that self-control was neither the cause nor the result of gaming disorder in children and adolescents. Our study revealed that the nature of the relationship between self-control and gaming disorder tends to be correlational but not causal. The potential common underlying factors for future research are discussed.

Abstract Image

揭开儿童和青少年自我控制与游戏障碍之间关系的神话:传统模型与随机截距交叉滞后面板模型分析的比较
网络游戏正变得越来越流行,然而,由于认知控制能力发展不足,儿童和青少年极易出现游戏障碍。目前还很少有纵向研究提供实证证据,证实自我控制与游戏障碍之间关系的稳定性和方向性。本研究旨在澄清儿童和青少年的自我控制与游戏障碍之间是否存在前瞻性关系,或者它们是否因共同原因而相关。我们使用传统的交叉滞后面板模型(CLPM;将人与人之间和人与人之间的方差汇总)和随机截距CLPM(RI-CLPM;将人与人之间和人与人之间的效应分解),对自制力与游戏障碍症状严重程度之间的时间动态关系进行了研究,研究对象是一个庞大的中小学生队列(N = 1359,平均年龄12.67(SD 1.40),女生834人(61.7%))。传统的CLPM显示,自我控制与后来的游戏障碍之间存在单向负相关(B与95%置信区间[CI] = - 0.12 [- 0.19, - 0.040]),而RI-CLPM分析显示,自我控制与游戏障碍之间没有前瞻性关系(B的95%置信区间均为0),这表明自我控制既不是儿童和青少年游戏障碍的原因,也不是其结果。我们的研究表明,自我控制与游戏障碍之间的关系倾向于相关性而非因果性。我们还讨论了未来研究中可能存在的共同潜在因素。
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来源期刊
CiteScore
15.90
自引率
2.50%
发文量
245
审稿时长
6-12 weeks
期刊介绍: The International Journal of Mental Health and Addictions (IJMH) is a publication that specializes in presenting the latest research, policies, causes, literature reviews, prevention, and treatment of mental health and addiction-related topics. It focuses on mental health, substance addictions, behavioral addictions, as well as concurrent mental health and addictive disorders. By publishing peer-reviewed articles of high quality, the journal aims to spark an international discussion on issues related to mental health and addiction and to offer valuable insights into how these conditions impact individuals, families, and societies. The journal covers a wide range of fields, including psychology, sociology, anthropology, criminology, public health, psychiatry, history, and law. It publishes various types of articles, including feature articles, review articles, clinical notes, research notes, letters to the editor, and commentaries. The journal is published six times a year.
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