Discrete preference games with logic-based agents: Formal framework, complexity, and islands of tractability

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Gianluigi Greco, Marco Manna
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引用次数: 0

Abstract

Analyzing and predicting the dynamics of opinion formation in the context of social environments are problems that attracted much attention in literature. While grounded in social psychology, these problems are nowadays popular within the artificial intelligence community, where opinion dynamics are often studied via game-theoretic models in which individuals/agents hold opinions taken from a fixed set of discrete alternatives, and where the goal is to find those configurations where the opinions expressed by the agents emerge as a kind of compromise between their innate opinions and the social pressure they receive from the environments. As a matter of facts, however, these studies are based on very high-level and sometimes simplistic formalizations of the social environments, where the mental state of each individual is typically encoded as a variable taking values from a Boolean domain. To overcome these limitations, the paper proposes a framework generalizing such discrete preference games by modeling the reasoning capabilities of agents in terms of weighted propositional logics. It is shown that the framework easily encodes different kinds of earlier approaches and fits more expressive scenarios populated by conformist and dissenter agents. Problems related to the existence and computation of stable configurations are studied, under different theoretical assumptions on the structural shape of the social interactions and on the class of logic formulas that are allowed. Remarkably, during its trip to identify some relevant tractability islands, the paper devises a novel technical machinery whose significance goes beyond the specific application to analyzing opinion formation and diffusion, since it significantly enlarges the class of Integer Linear Programs that were known to be tractable so far.

基于逻辑的代理的离散偏好博弈:形式框架、复杂性和可操作性岛屿
分析和预测社会环境中舆论形成的动态是文献中备受关注的问题。虽然这些问题是以社会心理学为基础的,但如今在人工智能界也很流行,人们通常通过博弈论模型来研究舆论动态,在博弈论模型中,个体/代理持有的舆论是从一组固定的离散备选方案中提取的,而目标则是找到那些配置,在这些配置中,代理所表达的舆论是其先天舆论与来自环境的社会压力之间的一种折衷。但事实上,这些研究都是基于非常高层次的、有时甚至是简单化的社会环境形式化,其中每个人的心理状态通常被编码为布尔域取值变量。为了克服这些局限性,本文提出了一个框架,通过用加权命题逻辑对代理的推理能力进行建模,对这种离散偏好博弈进行概括。结果表明,该框架可以轻松地对早期的各种方法进行编码,并适用于由遵从者和持异议者组成的更具表现力的场景。在对社会互动的结构形式和允许的逻辑公式类别做出不同理论假设的情况下,研究了与稳定配置的存在和计算有关的问题。值得注意的是,在确定一些相关可操作性岛屿的过程中,论文设计了一种新颖的技术机制,其意义超出了分析舆论形成和扩散的具体应用,因为它大大扩展了迄今已知可操作性的整数线性规划类别。
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来源期刊
Artificial Intelligence
Artificial Intelligence 工程技术-计算机:人工智能
CiteScore
11.20
自引率
1.40%
发文量
118
审稿时长
8 months
期刊介绍: The Journal of Artificial Intelligence (AIJ) welcomes papers covering a broad spectrum of AI topics, including cognition, automated reasoning, computer vision, machine learning, and more. Papers should demonstrate advancements in AI and propose innovative approaches to AI problems. Additionally, the journal accepts papers describing AI applications, focusing on how new methods enhance performance rather than reiterating conventional approaches. In addition to regular papers, AIJ also accepts Research Notes, Research Field Reviews, Position Papers, Book Reviews, and summary papers on AI challenges and competitions.
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