Survival games for humans and machines

IF 2.1 3区 心理学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Claes Strannegård , Niklas Engsner , Simon Ulfsbäcker , Sebastian Andreasson , John Endler , Ann Nordgren
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引用次数: 0

Abstract

Survival games can be described as video games where the player searches for energy and treasures, while avoiding obstacles and hostile attacks. Ms.Pac-Man and Minecraft are two well-known examples. Currently there are AI models that outperform human players at Ms.Pac-Man, while AI models playing Minecraft above the human level has been a long-standing challenge. This paper concerns what we call pure survival games, which take place in previously unseen worlds containing only energy, water, and obstacles. The challenge of the player is to navigate and survive in those worlds by continuously finding resources and avoiding obstacles. Arguably, animals need to master physical analogues of pure survival games in order to survive and reproduce. Here we begin to explore human and machine performance on pure survival games. We define two games called the Grid game and the Terrain game and two corresponding AI agents based on deep reinforcement learning: the Grid agent and the Terrain agent. We explore to what extent these agents can match human performance and how their performance is affected by variations in their perception, memory, and reward models. We find that (1) the Terrain agent performs above human level, while the Grid agent performs below human level. (2) the smell, touch, and interoception models contribute significantly to the performance of the Grid agent. (3) the memory model contributes significantly to the performance of the Grid agent; and (4) the performance of the Grid agent is relatively stable under three quite different reward signals, including one that rewards survival and nothing else.

Abstract Image

人类和机器的生存游戏
生存游戏可以说是玩家在躲避障碍物和敌人攻击的同时寻找能量和宝藏的电子游戏。Ms.Pac-Man 和 Minecraft 就是两个著名的例子。目前,已有人工智能模型在《吃豆人》中的表现超过了人类玩家,而人工智能模型在《我的世界》中的表现超过人类水平则是一项长期挑战。本文涉及的是我们所说的纯生存游戏,它发生在以前从未见过的世界中,只包含能源、水和障碍物。玩家面临的挑战是通过不断寻找资源和躲避障碍,在这些世界中航行和生存。可以说,动物需要掌握纯生存游戏的物理类比方法,才能生存和繁衍。在此,我们开始探索人类和机器在纯生存游戏中的表现。我们定义了两个游戏,分别称为 "网格游戏 "和 "地形游戏",以及两个基于深度强化学习的相应人工智能代理:"网格代理 "和 "地形代理"。我们探讨了这些代理能在多大程度上与人类表现相匹配,以及它们的表现如何受到感知、记忆和奖励模型变化的影响。我们发现:(1) 地形代理的表现高于人类水平,而网格代理的表现低于人类水平。(2) 嗅觉、触觉和内感知模型对网格代理的表现有很大帮助。(3) 记忆模型对网格代理的表现有很大帮助;以及 (4) 在三种完全不同的奖励信号下,网格代理的表现相对稳定,其中包括一种只奖励生存而不奖励其他的信号。
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来源期刊
Cognitive Systems Research
Cognitive Systems Research 工程技术-计算机:人工智能
CiteScore
9.40
自引率
5.10%
发文量
40
审稿时长
>12 weeks
期刊介绍: Cognitive Systems Research is dedicated to the study of human-level cognition. As such, it welcomes papers which advance the understanding, design and applications of cognitive and intelligent systems, both natural and artificial. The journal brings together a broad community studying cognition in its many facets in vivo and in silico, across the developmental spectrum, focusing on individual capacities or on entire architectures. It aims to foster debate and integrate ideas, concepts, constructs, theories, models and techniques from across different disciplines and different perspectives on human-level cognition. The scope of interest includes the study of cognitive capacities and architectures - both brain-inspired and non-brain-inspired - and the application of cognitive systems to real-world problems as far as it offers insights relevant for the understanding of cognition. Cognitive Systems Research therefore welcomes mature and cutting-edge research approaching cognition from a systems-oriented perspective, both theoretical and empirically-informed, in the form of original manuscripts, short communications, opinion articles, systematic reviews, and topical survey articles from the fields of Cognitive Science (including Philosophy of Cognitive Science), Artificial Intelligence/Computer Science, Cognitive Robotics, Developmental Science, Psychology, and Neuroscience and Neuromorphic Engineering. Empirical studies will be considered if they are supplemented by theoretical analyses and contributions to theory development and/or computational modelling studies.
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