Development of Media Interactive Problem Based Learning Android-Assisted to Improve Student at SMA Negeri 10 Medan

Alexander Sitinjak
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Abstract

The aim of this research is to develop learning media using  that are valid, practical, and effective to improve students' ability to understand flat Derivative topics. The study was carried out at SMA NEGERI 10 MEDAN. The subjects of this research were students of class XI IPA-1. This research is research and development (R&D) using the ADDIE Model. The data collection technique uses a questionnaire assessment sheet for material experts, teaching material experts, learning practitioners and student responses. The results showed that learning media using Android Studio obtained an average percentage of 91.8% with the criteria of "very valid" according to the assessment of teaching materials experts and based on media material experts obtained an average percentage of 86.5% with the criteria " very valid". Based on the practice of learning carried out by the mathematics teacher getting 91,8% with the "very practical" criteria. Based on the effectiveness assessment of the 35 students, they got an average percentage of 86.5% with the criteria of "very effective". Thus, based on the results of the assessment of material experts, teaching materials experts, learning practitioners, and student effectiveness it can be said that learning media using Android Studiohave been tested as valid, practical and effective for use in learning.
开发基于问题的媒体互动学习系统(Android-Assisted),以提高棉兰第十中学(SMA Negeri 10 Medan)学生的学习成绩
本研究旨在开发有效、实用和高效的学习媒体,以提高学生理解平面衍生主题的能力。这项研究在马尼拉第十大学进行。研究对象是 IPA-1 第十一班的学生。本研究采用 ADDIE 模型进行研究与开发 (R&D)。数据收集技术采用问卷评估表的形式,评估对象包括材料专家、教材专家、学习实践者和学生。结果显示,根据教材专家的评估,使用 Android Studio 的学习媒体获得了 91.8%的平均百分比,标准为 "非常有效";根据媒体教材专家的评估,获得了 86.5%的平均百分比,标准为 "非常有效"。根据数学教师开展的学习实践,91.8%的评价标准为 "非常实用"。根据对 35 名学生进行的有效性评估,以 "非常有效 "为标准,他们获得了 86.5% 的平均百分比。因此,根据材料专家、教材专家、学习实践者和学生效果的评估结果,可以说使用 Android Studio 的学习媒体在学习中的使用是有效、实用和有效的。
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