A Comparative Study of Video Games Translation from the Communicative Translation Theory Perspective

Yukun Qiu
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Abstract

With the development of the internet, video games are more and more popular. When games are introduced into China, translation plays an important role that will influence players’ feelings. Therefore, various game companies place great emphasis on video game translation. This thesis aims at studying the translation of League of Legends in Tencent and TWM. Based on Newmark’s communicative translation theory, and by adopting the method of comparative analysis and collecting the champions’ titles, names and weapons, the two versions were chosen as the subject, and it is found that Tencent’s translation is better. The analysis shows that translators should analyze the characteristics of champions before the translation, and then use the correct method. For further studies, the comparative analysis of these two versions can provide the theoretical basis for the translation of video game and also enable more gamers to know about the translation of video games.
交际翻译理论视角下的电子游戏翻译比较研究
随着互联网的发展,电子游戏越来越受欢迎。当游戏被引入中国时,翻译起着影响玩家感受的重要作用。因此,各游戏公司都非常重视电子游戏的翻译。本论文旨在研究《英雄联盟》在腾讯和TWM的翻译情况。以纽马克的交际翻译理论为基础,采用对比分析的方法,通过收集冠军头衔、名称和武器,选取两个版本作为研究对象,发现腾讯的翻译效果更好。分析表明,译者在翻译前应分析冠军的特点,然后采用正确的方法进行翻译。对于进一步的研究,对这两个版本的对比分析可以为电子游戏的翻译提供理论依据,也可以让更多的游戏玩家了解电子游戏的翻译。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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