{"title":"Game-based Assessment: The Development of Logical Reasoning Test","authors":"Wahyu Maulana Firdaus, Novita Sari, Aswin Januarsjaf","doi":"10.24071/suksma.v5i1.7650","DOIUrl":null,"url":null,"abstract":"This study aims to test the validity of a game-based logical reasoning test tool called the Library Game. This tool consists of eight stimuli, each representing interrelated scenarios that follow a specific pattern to address problems. Data analysis results show that the eight stimuli in the Library Game are unidimensionally valid in measuring logical reasoning constructs (n=284, chi-square=30.742, df=21, p-value=0.078, RMSEA=0.040, CFI=0.996, TLI=0.995). Furthermore, the researchers calibrated the items using Item Response Theory (IRT) 1 PL (parameter logistic). The results show that all items fit the established model. The level of item difficulty ranges from easy to moderate (-0.962 to 0.122). Therefore, this test can provide optimal information when administered to a population with an average level of logical reasoning. In conclusion, instead of conventional methods (question-answer format), valid assessment tools can be developed through innovative games. ","PeriodicalId":225204,"journal":{"name":"Suksma: Jurnal Psikologi Universitas Sanata Dharma","volume":"489 ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Suksma: Jurnal Psikologi Universitas Sanata Dharma","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24071/suksma.v5i1.7650","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to test the validity of a game-based logical reasoning test tool called the Library Game. This tool consists of eight stimuli, each representing interrelated scenarios that follow a specific pattern to address problems. Data analysis results show that the eight stimuli in the Library Game are unidimensionally valid in measuring logical reasoning constructs (n=284, chi-square=30.742, df=21, p-value=0.078, RMSEA=0.040, CFI=0.996, TLI=0.995). Furthermore, the researchers calibrated the items using Item Response Theory (IRT) 1 PL (parameter logistic). The results show that all items fit the established model. The level of item difficulty ranges from easy to moderate (-0.962 to 0.122). Therefore, this test can provide optimal information when administered to a population with an average level of logical reasoning. In conclusion, instead of conventional methods (question-answer format), valid assessment tools can be developed through innovative games.