Game-based Assessment: The Development of Logical Reasoning Test

Wahyu Maulana Firdaus, Novita Sari, Aswin Januarsjaf
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Abstract

This study aims to test the validity of a game-based logical reasoning test tool called the Library Game. This tool consists of eight stimuli, each representing interrelated scenarios that follow a specific pattern to address problems. Data analysis results show that the eight stimuli in the Library Game are unidimensionally valid in measuring logical reasoning constructs (n=284, chi-square=30.742, df=21, p-value=0.078, RMSEA=0.040, CFI=0.996, TLI=0.995). Furthermore, the researchers calibrated the items using Item Response Theory (IRT) 1 PL (parameter logistic). The results show that all items fit the established model. The level of item difficulty ranges from easy to moderate (-0.962 to 0.122). Therefore, this test can provide optimal information when administered to a population with an average level of logical reasoning. In conclusion, instead of conventional methods (question-answer format), valid assessment tools can be developed through innovative games. 
基于游戏的评估:逻辑推理测试的开发
本研究旨在测试基于游戏的逻辑推理测试工具 "图书馆游戏 "的有效性。该工具由八个刺激点组成,每个刺激点代表相互关联的情景,这些情景按照特定的模式来解决问题。数据分析结果表明,"图书馆游戏 "中的八个刺激在测量逻辑推理建构方面具有单维度有效性(n=284,chi-square=30.742,df=21,p-value=0.078,RMSEA=0.040,CFI=0.996,TLI=0.995)。此外,研究人员还使用项目反应理论(IRT)1 PL(参数逻辑)对项目进行了校准。结果显示,所有项目均符合既定模型。项目难度由易到难(-0.962 至 0.122)。因此,在对逻辑推理水平一般的人群进行测试时,该测试可提供最佳信息。总之,可以通过创新游戏来开发有效的评估工具,而不是传统的方法(问答形式)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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