Development of Android-based Interactive Learning Media to Improve Student Understanding Through Experiments on Optical Equipment Materials

Nur Aini, Dadi Rusdiana
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Abstract

Learning media based on the Industrial Revolution 4.0 are required to link learning with technical advancements and dramatically improve the learning experience. This study aims to (1) create a product in the form of Android-based mobile-learning media that can carry out virtual experiments on learning about image creation in mirrors. (2) Assessing the practicality of the learning medium created for conducting experiments. (3) Understanding students' reactions to learning media based on Android. (4) Understanding students' comprehension of experiments utilizing the media generated. This research is development research, or R&D, based on the ADDIE development paradigm. There are five stages: 1) analysis, 2) design, 3) development, 4) implementation, and 5) evaluation. The subjects in this research were 28 class XI Science students. This research design is a one-group pretest-posttest design. Questionnaires and interviews were used to collect data regarding suitability and student responses in this research. The data analysis technique employed in this research uses the statistical Wilcoxon and n-gain tests. The Wilcoxon test results obtained a sign value (0.000) < 0.05, indicating differences in student learning outcomes before and after treatment, and the N-Gain test results showed that 50% of students had high understanding and 32% had moderate understanding. So the research findings reveal the feasibility of using Android-based interactive learning media to boost student knowledge through experiments on optical materials.
开发基于 Android 的互动学习媒体,通过光学设备材料实验提高学生的理解能力
需要基于工业革命 4.0 的学习媒体,将学习与技术进步联系起来,显著改善学习体验。本研究旨在:(1)以基于安卓系统的移动学习媒体的形式创建一个产品,该产品可以开展虚拟实验,学习在镜子中创建图像。(2) 评估为开展实验而创建的学习媒体的实用性。(3) 了解学生对基于 Android 的学习媒体的反应。(4) 了解学生对利用所生成媒体进行实验的理解情况。本研究是基于 ADDIE 开发范式的开发研究,或称研发。共分为五个阶段:1)分析;2)设计;3)开发;4)实施;5)评估。本研究的对象是 28 名理科十一年级学生。本研究设计为单组前测-后测设计。本研究采用问卷调查和访谈的方式来收集有关适宜性和学生反应的数据。本研究采用的数据分析技术是 Wilcoxon 检验和 n-gain 检验。Wilcoxon 检验结果的符号值(0.000)小于 0.05,表明学生在治疗前后的学习效果存在差异;N-gain 检验结果显示,50% 的学生理解程度较高,32% 的学生理解程度一般。因此,研究结果揭示了使用基于安卓系统的交互式学习媒体通过光学材料实验提高学生知识水平的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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