Creation of MOPOKAR (Card Monopoly) to Enhance Learning Skills in Comparing the Social Conditions of Indonesia and Neighboring Countries in Grade 6

Cahya Sukma Dirgantara, Nurdinah Hanifah, Dadan Nugraha
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Abstract

This research aims to create MPOKAR-based (Monopoly Card) learning media and determine its effectiveness in improving students' learning skills. The research employs the Research & Development (R&D) method with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data collection techniques include observation, questionnaires, and tests. The study population consists of sixth-grade students in SDN Pakubeureum 1, located in the Kertajati sub-district of Majalengka Regency, West Java. Random sampling is used to select ten respondents for the study. The collected data are then descriptively analyzed using the SPSS program. The resulting media is highly valid, with a material percentage of 82.5% and a media aspect percentage of 98%. The media's feasibility test yields a percentage of 95%, categorized as highly feasible. Subsequently, the test results (pre-test and post-test) using the one-group pretest-posttest design on ten sixth-grade students show an average pre-test score of 54.00 and a post-test score of 82.00. It is concluded that the post-test results are greater than the pre-test, indicating an improvement in students' learning outcomes. Based on the research findings, it can be stated that the MOPOKAR ASEAN (Monopoly Card) media can enhance learning skills and is thus deemed suitable for use as a learning tool in elementary schools.
创建 MOPOKAR(纸牌大富翁),提高六年级学生比较印度尼西亚和邻国社会状况的学习技能
本研究旨在创建基于 MPOKAR(大富翁卡)的学习媒体,并确定其在提高学生学习技能方面的有效性。研究采用 ADDIE 模型(分析、设计、开发、实施、评估)的研究与开发 (R&D) 方法。数据收集技术包括观察、问卷调查和测试。研究对象包括位于西爪哇省 Majalengka 县 Kertajati 分区的 SDN Pakubeureum 1 的六年级学生。研究采用随机抽样的方法,选出 10 名受访者。然后使用 SPSS 程序对收集到的数据进行描述性分析。最终得出的媒体具有很高的有效性,材料百分比为 82.5%,媒体方面百分比为 98%。媒体的可行性测试结果为 95%,被归类为高度可行。随后,采用一组前测-后测设计对 10 名六年级学生进行的测试结果(前测和后测)显示,前测平均分为 54.00 分,后测平均分为 82.00 分。结论是,后测结果高于前测结果,表明学生的学习成绩有所提高。根据研究结果,可以说 MOPOKAR ASEAN(大富翁卡)媒体可以提高学习技能,因此被认为适合用作小学的学习工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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