Augmented Reality in 4D Flashcard: The Effects in Teaching Speaking Skill

JELITA Pub Date : 2024-02-29 DOI:10.56185/jelita.v5i1.641
Nanning Nanning, Ismail Latif, Putri Nasrinda, Ahmed Sardi
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Abstract

The use of augmented reality of 4D flashcard is one of the media that supports teaching English, especially in speaking skills, it can also increase students' confidence and interest in learning. The purpose of this study was to determine whether the use of augmented reality in 4D flashcard can improve students ' speaking skills. This study used a pre-experimental method with one group pre-test and post-test design. The sample of this study was Class XI MIPA 3 consisting of 34 people with classroom random sampling techniques. This research instrument was a test of speaking skills. The results of this study showed that there was an increase in the students’ average score. The pre-test score of students (55.37) is greater than the post-test (71.03). In the significance level p (5%) and T-test value of 2.03 is greater than T-table 16.46 (2.03 ° 16.46). Thus, it can be concluded that the use of augmented reality of 4D flashcard students were able to improve students’ speaking skills. So, the null hypothesis (H0) is rejected, and the alternative hypothesis (Ha) is accepted.
4D 闪存卡中的增强现实技术:口语教学的效果
使用增强现实技术的四维闪卡是支持英语教学的媒体之一,尤其是在口语技能方面,它还能增强学生的自信心和学习兴趣。本研究的目的是确定在 4D 闪存卡中使用增强现实技术是否能提高学生的口语技能。本研究采用预实验法,设计了一组前测和一组后测。研究样本为 MIPA 3 第十一班,共 34 人,采用课堂随机抽样技术。研究工具为口语技能测试。研究结果表明,学生的平均得分有所提高。学生的前测得分(55.37)高于后测得分(71.03)。在显著性水平 p(5%)和 T 检验值 2.03 大于 T 表 16.46(2.03 ° 16.46)。因此,可以得出结论,使用增强现实技术的 4D 闪存卡学生能够提高学生的口语能力。因此,拒绝零假设(H0),接受备择假设(Ha)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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